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| author | degasus <wickmarkus@web.de> | 2015-08-21 17:30:46 +0200 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2015-08-21 17:41:53 +0200 |
| commit | 78aa01e06e5043cb5b3b09f81577b78b756ad620 (patch) | |
| tree | 4941c1b4d13a20a93e446fe82115d525f57762b9 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | |
| parent | c325c310d68dcc5297d32c0bdc6f851d03cdcba5 (diff) | |
Jit64: Faster linking of continuous blocks
We compile the blocks as they are executed, so it's common
to link them continuously. We end with calling JMP after every
block, but often just with a distance of 0.
So just emitting NOPs instead also "calls" the next block, but
easier for the CPU.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
0 files changed, 0 insertions, 0 deletions
