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authorJules Blok <jules.blok@gmail.com>2015-06-10 00:00:12 +0200
committerJules Blok <jules.blok@gmail.com>2015-06-10 00:00:12 +0200
commit7dfced21a2e5aac7195e0e1ad76468e30306766b (patch)
treebd671b639d3d911460b767caabad8fc8a759a6bf /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
parentc25be031fc1031d795157d8344b87b7841145197 (diff)
parent7b0a65e295c784f9d573f2ef52d4e2a7b9bb2889 (diff)
Merge branch 'master' into stable
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp610
1 files changed, 610 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
new file mode 100644
index 0000000000..4ff8bf28de
--- /dev/null
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
@@ -0,0 +1,610 @@
+// Copyright 2011 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include <string>
+
+#include "Common/MathUtil.h"
+#include "Common/StringUtil.h"
+
+#include "VideoBackends/OGL/ProgramShaderCache.h"
+#include "VideoBackends/OGL/Render.h"
+#include "VideoBackends/OGL/StreamBuffer.h"
+
+#include "VideoCommon/Debugger.h"
+#include "VideoCommon/DriverDetails.h"
+#include "VideoCommon/GeometryShaderManager.h"
+#include "VideoCommon/ImageWrite.h"
+#include "VideoCommon/PixelShaderManager.h"
+#include "VideoCommon/Statistics.h"
+#include "VideoCommon/VertexShaderManager.h"
+
+namespace OGL
+{
+
+static const u32 UBO_LENGTH = 32*1024*1024;
+
+u32 ProgramShaderCache::s_ubo_buffer_size;
+s32 ProgramShaderCache::s_ubo_align;
+
+static StreamBuffer *s_buffer;
+static int num_failures = 0;
+
+static LinearDiskCache<SHADERUID, u8> g_program_disk_cache;
+static GLuint CurrentProgram = 0;
+ProgramShaderCache::PCache ProgramShaderCache::pshaders;
+ProgramShaderCache::PCacheEntry* ProgramShaderCache::last_entry;
+SHADERUID ProgramShaderCache::last_uid;
+UidChecker<PixelShaderUid,PixelShaderCode> ProgramShaderCache::pixel_uid_checker;
+UidChecker<VertexShaderUid,VertexShaderCode> ProgramShaderCache::vertex_uid_checker;
+UidChecker<GeometryShaderUid,ShaderCode> ProgramShaderCache::geometry_uid_checker;
+
+static char s_glsl_header[1024] = "";
+
+static std::string GetGLSLVersionString()
+{
+ GLSL_VERSION v = g_ogl_config.eSupportedGLSLVersion;
+ switch(v)
+ {
+ case GLSLES_300:
+ return "#version 300 es";
+ case GLSLES_310:
+ return "#version 310 es";
+ case GLSL_130:
+ return "#version 130";
+ case GLSL_140:
+ return "#version 140";
+ case GLSL_150:
+ return "#version 150";
+ default:
+ // Shouldn't ever hit this
+ return "#version ERROR";
+ }
+}
+
+void SHADER::SetProgramVariables()
+{
+ // Bind UBO and texture samplers
+ if (!g_ActiveConfig.backend_info.bSupportsBindingLayout)
+ {
+ // glsl shader must be bind to set samplers if we don't support binding layout
+ Bind();
+
+ GLint PSBlock_id = glGetUniformBlockIndex(glprogid, "PSBlock");
+ GLint VSBlock_id = glGetUniformBlockIndex(glprogid, "VSBlock");
+ GLint GSBlock_id = glGetUniformBlockIndex(glprogid, "GSBlock");
+
+ if (PSBlock_id != -1)
+ glUniformBlockBinding(glprogid, PSBlock_id, 1);
+ if (VSBlock_id != -1)
+ glUniformBlockBinding(glprogid, VSBlock_id, 2);
+ if (GSBlock_id != -1)
+ glUniformBlockBinding(glprogid, GSBlock_id, 3);
+
+ // Bind Texture Sampler
+ for (int a = 0; a <= 9; ++a)
+ {
+ char name[8];
+ snprintf(name, 8, "samp%d", a);
+
+ // Still need to get sampler locations since we aren't binding them statically in the shaders
+ int loc = glGetUniformLocation(glprogid, name);
+ if (loc != -1)
+ glUniform1i(loc, a);
+ }
+ }
+}
+
+void SHADER::SetProgramBindings()
+{
+ if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend)
+ {
+ // So we do support extended blending
+ // So we need to set a few more things here.
+ // Bind our out locations
+ glBindFragDataLocationIndexed(glprogid, 0, 0, "ocol0");
+ glBindFragDataLocationIndexed(glprogid, 0, 1, "ocol1");
+ }
+ // Need to set some attribute locations
+ glBindAttribLocation(glprogid, SHADER_POSITION_ATTRIB, "rawpos");
+
+ glBindAttribLocation(glprogid, SHADER_POSMTX_ATTRIB, "posmtx");
+
+ glBindAttribLocation(glprogid, SHADER_COLOR0_ATTRIB, "color0");
+ glBindAttribLocation(glprogid, SHADER_COLOR1_ATTRIB, "color1");
+
+ glBindAttribLocation(glprogid, SHADER_NORM0_ATTRIB, "rawnorm0");
+ glBindAttribLocation(glprogid, SHADER_NORM1_ATTRIB, "rawnorm1");
+ glBindAttribLocation(glprogid, SHADER_NORM2_ATTRIB, "rawnorm2");
+
+ for (int i = 0; i < 8; i++)
+ {
+ char attrib_name[8];
+ snprintf(attrib_name, 8, "tex%d", i);
+ glBindAttribLocation(glprogid, SHADER_TEXTURE0_ATTRIB+i, attrib_name);
+ }
+}
+
+void SHADER::Bind()
+{
+ if (CurrentProgram != glprogid)
+ {
+ INCSTAT(stats.thisFrame.numShaderChanges);
+ glUseProgram(glprogid);
+ CurrentProgram = glprogid;
+ }
+}
+
+void ProgramShaderCache::UploadConstants()
+{
+ if (PixelShaderManager::dirty || VertexShaderManager::dirty || GeometryShaderManager::dirty)
+ {
+ auto buffer = s_buffer->Map(s_ubo_buffer_size, s_ubo_align);
+
+ memcpy(buffer.first,
+ &PixelShaderManager::constants, sizeof(PixelShaderConstants));
+
+ memcpy(buffer.first + ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align),
+ &VertexShaderManager::constants, sizeof(VertexShaderConstants));
+
+ memcpy(buffer.first + ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align) + ROUND_UP(sizeof(VertexShaderConstants), s_ubo_align),
+ &GeometryShaderManager::constants, sizeof(GeometryShaderConstants));
+
+ s_buffer->Unmap(s_ubo_buffer_size);
+ glBindBufferRange(GL_UNIFORM_BUFFER, 1, s_buffer->m_buffer, buffer.second,
+ sizeof(PixelShaderConstants));
+ glBindBufferRange(GL_UNIFORM_BUFFER, 2, s_buffer->m_buffer, buffer.second + ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align),
+ sizeof(VertexShaderConstants));
+ glBindBufferRange(GL_UNIFORM_BUFFER, 3, s_buffer->m_buffer, buffer.second + ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align) + ROUND_UP(sizeof(VertexShaderConstants), s_ubo_align),
+ sizeof(GeometryShaderConstants));
+
+ PixelShaderManager::dirty = false;
+ VertexShaderManager::dirty = false;
+ GeometryShaderManager::dirty = false;
+
+ ADDSTAT(stats.thisFrame.bytesUniformStreamed, s_ubo_buffer_size);
+ }
+}
+
+GLuint ProgramShaderCache::GetCurrentProgram()
+{
+ return CurrentProgram;
+}
+
+SHADER* ProgramShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components, u32 primitive_type)
+{
+ SHADERUID uid;
+ GetShaderId(&uid, dstAlphaMode, components, primitive_type);
+
+ // Check if the shader is already set
+ if (last_entry)
+ {
+ if (uid == last_uid)
+ {
+ GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
+ last_entry->shader.Bind();
+ return &last_entry->shader;
+ }
+ }
+
+ last_uid = uid;
+
+ // Check if shader is already in cache
+ PCache::iterator iter = pshaders.find(uid);
+ if (iter != pshaders.end())
+ {
+ PCacheEntry *entry = &iter->second;
+ last_entry = entry;
+
+ GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
+ last_entry->shader.Bind();
+ return &last_entry->shader;
+ }
+
+ // Make an entry in the table
+ PCacheEntry& newentry = pshaders[uid];
+ last_entry = &newentry;
+ newentry.in_cache = 0;
+
+ VertexShaderCode vcode;
+ PixelShaderCode pcode;
+ ShaderCode gcode;
+ GenerateVertexShaderCode(vcode, components, API_OPENGL);
+ GeneratePixelShaderCode(pcode, dstAlphaMode, API_OPENGL, components);
+ if (g_ActiveConfig.backend_info.bSupportsGeometryShaders && !uid.guid.GetUidData()->IsPassthrough())
+ GenerateGeometryShaderCode(gcode, primitive_type, API_OPENGL);
+
+ if (g_ActiveConfig.bEnableShaderDebugging)
+ {
+ newentry.shader.strvprog = vcode.GetBuffer();
+ newentry.shader.strpprog = pcode.GetBuffer();
+ newentry.shader.strgprog = gcode.GetBuffer();
+ }
+
+#if defined(_DEBUG) || defined(DEBUGFAST)
+ if (g_ActiveConfig.iLog & CONF_SAVESHADERS)
+ {
+ static int counter = 0;
+ std::string filename = StringFromFormat("%svs_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), counter++);
+ SaveData(filename, vcode.GetBuffer());
+
+ filename = StringFromFormat("%sps_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), counter++);
+ SaveData(filename, pcode.GetBuffer());
+
+ if (gcode.GetBuffer() != nullptr)
+ {
+ filename = StringFromFormat("%sgs_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), counter++);
+ SaveData(filename, gcode.GetBuffer());
+ }
+ }
+#endif
+
+ if (!CompileShader(newentry.shader, vcode.GetBuffer(), pcode.GetBuffer(), gcode.GetBuffer()))
+ {
+ GFX_DEBUGGER_PAUSE_AT(NEXT_ERROR, true);
+ return nullptr;
+ }
+
+ INCSTAT(stats.numPixelShadersCreated);
+ SETSTAT(stats.numPixelShadersAlive, pshaders.size());
+ GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
+
+ last_entry->shader.Bind();
+ return &last_entry->shader;
+}
+
+bool ProgramShaderCache::CompileShader(SHADER& shader, const char* vcode, const char* pcode, const char* gcode)
+{
+ GLuint vsid = CompileSingleShader(GL_VERTEX_SHADER, vcode);
+ GLuint psid = CompileSingleShader(GL_FRAGMENT_SHADER, pcode);
+
+ // Optional geometry shader
+ GLuint gsid = 0;
+ if (gcode)
+ gsid = CompileSingleShader(GL_GEOMETRY_SHADER, gcode);
+
+ if (!vsid || !psid || (gcode && !gsid))
+ {
+ glDeleteShader(vsid);
+ glDeleteShader(psid);
+ glDeleteShader(gsid);
+ return false;
+ }
+
+ GLuint pid = shader.glprogid = glCreateProgram();
+
+ glAttachShader(pid, vsid);
+ glAttachShader(pid, psid);
+ if (gsid)
+ glAttachShader(pid, gsid);
+
+ if (g_ogl_config.bSupportsGLSLCache)
+ glProgramParameteri(pid, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE);
+
+ shader.SetProgramBindings();
+
+ glLinkProgram(pid);
+
+ // original shaders aren't needed any more
+ glDeleteShader(vsid);
+ glDeleteShader(psid);
+ glDeleteShader(gsid);
+
+ GLint linkStatus;
+ glGetProgramiv(pid, GL_LINK_STATUS, &linkStatus);
+ GLsizei length = 0;
+ glGetProgramiv(pid, GL_INFO_LOG_LENGTH, &length);
+ if (linkStatus != GL_TRUE || (length > 1 && DEBUG_GLSL))
+ {
+ GLsizei charsWritten;
+ GLchar* infoLog = new GLchar[length];
+ glGetProgramInfoLog(pid, length, &charsWritten, infoLog);
+ ERROR_LOG(VIDEO, "Program info log:\n%s", infoLog);
+
+ std::string filename = StringFromFormat("%sbad_p_%d.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
+ std::ofstream file;
+ OpenFStream(file, filename, std::ios_base::out);
+ file << s_glsl_header << vcode << s_glsl_header << pcode;
+ if (gcode)
+ file << s_glsl_header << gcode;
+ file << infoLog;
+ file.close();
+
+ if (linkStatus != GL_TRUE)
+ {
+ PanicAlert("Failed to link shaders: %s\n"
+ "Debug info (%s, %s, %s):\n%s",
+ filename.c_str(),
+ g_ogl_config.gl_vendor, g_ogl_config.gl_renderer, g_ogl_config.gl_version, infoLog);
+ }
+
+ delete [] infoLog;
+ }
+ if (linkStatus != GL_TRUE)
+ {
+ // Compile failed
+ ERROR_LOG(VIDEO, "Program linking failed; see info log");
+
+ // Don't try to use this shader
+ glDeleteProgram(pid);
+ return false;
+ }
+
+ shader.SetProgramVariables();
+
+ return true;
+}
+
+GLuint ProgramShaderCache::CompileSingleShader(GLuint type, const char* code)
+{
+ GLuint result = glCreateShader(type);
+
+ const char *src[] = {s_glsl_header, code};
+
+ glShaderSource(result, 2, src, nullptr);
+ glCompileShader(result);
+ GLint compileStatus;
+ glGetShaderiv(result, GL_COMPILE_STATUS, &compileStatus);
+ GLsizei length = 0;
+ glGetShaderiv(result, GL_INFO_LOG_LENGTH, &length);
+
+ if (DriverDetails::HasBug(DriverDetails::BUG_BROKENINFOLOG))
+ length = 1024;
+
+ if (compileStatus != GL_TRUE || (length > 1 && DEBUG_GLSL))
+ {
+ GLsizei charsWritten;
+ GLchar* infoLog = new GLchar[length];
+ glGetShaderInfoLog(result, length, &charsWritten, infoLog);
+ ERROR_LOG(VIDEO, "%s Shader info log:\n%s", type==GL_VERTEX_SHADER ? "VS" : type==GL_FRAGMENT_SHADER ? "PS" : "GS", infoLog);
+
+ std::string filename = StringFromFormat("%sbad_%s_%04i.txt",
+ File::GetUserPath(D_DUMP_IDX).c_str(),
+ type==GL_VERTEX_SHADER ? "vs" : type==GL_FRAGMENT_SHADER ? "ps" : "gs",
+ num_failures++);
+ std::ofstream file;
+ OpenFStream(file, filename, std::ios_base::out);
+ file << s_glsl_header << code << infoLog;
+ file.close();
+
+ if (compileStatus != GL_TRUE)
+ {
+ PanicAlert("Failed to compile %s shader: %s\n"
+ "Debug info (%s, %s, %s):\n%s",
+ type == GL_VERTEX_SHADER ? "vertex" : type==GL_FRAGMENT_SHADER ? "pixel" : "geometry",
+ filename.c_str(),
+ g_ogl_config.gl_vendor, g_ogl_config.gl_renderer, g_ogl_config.gl_version, infoLog);
+ }
+
+ delete[] infoLog;
+ }
+ if (compileStatus != GL_TRUE)
+ {
+ // Compile failed
+ ERROR_LOG(VIDEO, "Shader compilation failed; see info log");
+
+ // Don't try to use this shader
+ glDeleteShader(result);
+ return 0;
+ }
+
+ return result;
+}
+
+void ProgramShaderCache::GetShaderId(SHADERUID* uid, DSTALPHA_MODE dstAlphaMode, u32 components, u32 primitive_type)
+{
+ GetPixelShaderUid(uid->puid, dstAlphaMode, API_OPENGL, components);
+ GetVertexShaderUid(uid->vuid, components, API_OPENGL);
+ GetGeometryShaderUid(uid->guid, primitive_type, API_OPENGL);
+
+ if (g_ActiveConfig.bEnableShaderDebugging)
+ {
+ PixelShaderCode pcode;
+ GeneratePixelShaderCode(pcode, dstAlphaMode, API_OPENGL, components);
+ pixel_uid_checker.AddToIndexAndCheck(pcode, uid->puid, "Pixel", "p");
+
+ VertexShaderCode vcode;
+ GenerateVertexShaderCode(vcode, components, API_OPENGL);
+ vertex_uid_checker.AddToIndexAndCheck(vcode, uid->vuid, "Vertex", "v");
+
+ ShaderCode gcode;
+ GenerateGeometryShaderCode(gcode, primitive_type, API_OPENGL);
+ geometry_uid_checker.AddToIndexAndCheck(gcode, uid->guid, "Geometry", "g");
+ }
+}
+
+ProgramShaderCache::PCacheEntry ProgramShaderCache::GetShaderProgram()
+{
+ return *last_entry;
+}
+
+void ProgramShaderCache::Init()
+{
+ // We have to get the UBO alignment here because
+ // if we generate a buffer that isn't aligned
+ // then the UBO will fail.
+ glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &s_ubo_align);
+
+ s_ubo_buffer_size = ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align) + ROUND_UP(sizeof(VertexShaderConstants), s_ubo_align) + ROUND_UP(sizeof(GeometryShaderConstants), s_ubo_align);
+
+ // We multiply by *4*4 because we need to get down to basic machine units.
+ // So multiply by four to get how many floats we have from vec4s
+ // Then once more to get bytes
+ s_buffer = StreamBuffer::Create(GL_UNIFORM_BUFFER, UBO_LENGTH);
+
+ // Read our shader cache, only if supported
+ if (g_ogl_config.bSupportsGLSLCache && !g_Config.bEnableShaderDebugging)
+ {
+ GLint Supported;
+ glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &Supported);
+ if (!Supported)
+ {
+ ERROR_LOG(VIDEO, "GL_ARB_get_program_binary is supported, but no binary format is known. So disable shader cache.");
+ g_ogl_config.bSupportsGLSLCache = false;
+ }
+ else
+ {
+ if (!File::Exists(File::GetUserPath(D_SHADERCACHE_IDX)))
+ File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX));
+
+ std::string cache_filename = StringFromFormat("%sogl-%s-shaders.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
+ SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
+
+ ProgramShaderCacheInserter inserter;
+ g_program_disk_cache.OpenAndRead(cache_filename, inserter);
+ }
+ SETSTAT(stats.numPixelShadersAlive, pshaders.size());
+ }
+
+ CreateHeader();
+
+ CurrentProgram = 0;
+ last_entry = nullptr;
+}
+
+void ProgramShaderCache::Shutdown()
+{
+ // store all shaders in cache on disk
+ if (g_ogl_config.bSupportsGLSLCache && !g_Config.bEnableShaderDebugging)
+ {
+ for (auto& entry : pshaders)
+ {
+ // Clear any prior error code
+ glGetError();
+
+ if (entry.second.in_cache)
+ {
+ continue;
+ }
+
+ GLint link_status = GL_FALSE, delete_status = GL_TRUE, binary_size = 0;
+ glGetProgramiv(entry.second.shader.glprogid, GL_LINK_STATUS, &link_status);
+ glGetProgramiv(entry.second.shader.glprogid, GL_DELETE_STATUS, &delete_status);
+ glGetProgramiv(entry.second.shader.glprogid, GL_PROGRAM_BINARY_LENGTH, &binary_size);
+ if (glGetError() != GL_NO_ERROR || link_status == GL_FALSE || delete_status == GL_TRUE || !binary_size)
+ {
+ continue;
+ }
+
+ std::vector<u8> data(binary_size + sizeof(GLenum));
+ u8* binary = &data[sizeof(GLenum)];
+ GLenum* prog_format = (GLenum*)&data[0];
+ glGetProgramBinary(entry.second.shader.glprogid, binary_size, nullptr, prog_format, binary);
+ if (glGetError() != GL_NO_ERROR)
+ {
+ continue;
+ }
+
+ g_program_disk_cache.Append(entry.first, &data[0], binary_size + sizeof(GLenum));
+ }
+
+ g_program_disk_cache.Sync();
+ g_program_disk_cache.Close();
+ }
+
+ glUseProgram(0);
+
+ for (auto& entry : pshaders)
+ {
+ entry.second.Destroy();
+ }
+ pshaders.clear();
+
+ pixel_uid_checker.Invalidate();
+ vertex_uid_checker.Invalidate();
+
+ delete s_buffer;
+ s_buffer = nullptr;
+}
+
+void ProgramShaderCache::CreateHeader()
+{
+ GLSL_VERSION v = g_ogl_config.eSupportedGLSLVersion;
+ bool is_glsles = v >= GLSLES_300;
+
+ snprintf(s_glsl_header, sizeof(s_glsl_header),
+ "%s\n"
+ "%s\n" // ubo
+ "%s\n" // early-z
+ "%s\n" // 420pack
+ "%s\n" // msaa
+ "%s\n" // sample shading
+ "%s\n" // Sampler binding
+ "%s\n" // storage buffer
+ "%s\n" // shader5
+ "%s\n" // AEP
+ "%s\n" // texture buffer
+
+ // Precision defines for GLSL ES
+ "%s\n"
+ "%s\n"
+ "%s\n"
+
+ // Silly differences
+ "#define float2 vec2\n"
+ "#define float3 vec3\n"
+ "#define float4 vec4\n"
+ "#define uint2 uvec2\n"
+ "#define uint3 uvec3\n"
+ "#define uint4 uvec4\n"
+ "#define int2 ivec2\n"
+ "#define int3 ivec3\n"
+ "#define int4 ivec4\n"
+
+ // hlsl to glsl function translation
+ "#define frac fract\n"
+ "#define lerp mix\n"
+
+ // Terrible hacks, look at DriverDetails.h
+ "%s\n" // replace textureSize as constant
+ "%s\n" // wipe out all centroid usages
+
+ , GetGLSLVersionString().c_str()
+ , v<GLSL_140 ? "#extension GL_ARB_uniform_buffer_object : enable" : ""
+ , !is_glsles && g_ActiveConfig.backend_info.bSupportsEarlyZ ? "#extension GL_ARB_shader_image_load_store : enable" : ""
+ , (g_ActiveConfig.backend_info.bSupportsBindingLayout && v < GLSLES_310) ? "#extension GL_ARB_shading_language_420pack : enable" : ""
+ , (g_ogl_config.bSupportsMSAA && v < GLSL_150) ? "#extension GL_ARB_texture_multisample : enable" : ""
+ , (g_ogl_config.bSupportSampleShading) ? "#extension GL_ARB_sample_shading : enable" : ""
+ , g_ActiveConfig.backend_info.bSupportsBindingLayout ? "#define SAMPLER_BINDING(x) layout(binding = x)" : "#define SAMPLER_BINDING(x)"
+ , g_ActiveConfig.backend_info.bSupportsBBox ? "#extension GL_ARB_shader_storage_buffer_object : enable" : ""
+ , g_ActiveConfig.backend_info.bSupportsGSInstancing ? "#extension GL_ARB_gpu_shader5 : enable" : ""
+ , g_ogl_config.bSupportsAEP ? "#extension GL_ANDROID_extension_pack_es31a : enable" : ""
+ , v<GLSL_140 && g_ActiveConfig.backend_info.bSupportsPaletteConversion ? "#extension GL_ARB_texture_buffer_object : enable" : ""
+
+ , is_glsles ? "precision highp float;" : ""
+ , is_glsles ? "precision highp int;" : ""
+ , is_glsles ? "precision highp sampler2DArray;" : ""
+
+ , DriverDetails::HasBug(DriverDetails::BUG_BROKENTEXTURESIZE) ? "#define textureSize(x, y) ivec2(1, 1)" : ""
+ , DriverDetails::HasBug(DriverDetails::BUG_BROKENCENTROID) ? "#define centroid" : ""
+ );
+}
+
+
+void ProgramShaderCache::ProgramShaderCacheInserter::Read(const SHADERUID& key, const u8* value, u32 value_size)
+{
+ const u8 *binary = value+sizeof(GLenum);
+ GLenum *prog_format = (GLenum*)value;
+ GLint binary_size = value_size-sizeof(GLenum);
+
+ PCacheEntry entry;
+ entry.in_cache = 1;
+ entry.shader.glprogid = glCreateProgram();
+ glProgramBinary(entry.shader.glprogid, *prog_format, binary, binary_size);
+
+ GLint success;
+ glGetProgramiv(entry.shader.glprogid, GL_LINK_STATUS, &success);
+
+ if (success)
+ {
+ pshaders[key] = entry;
+ entry.shader.SetProgramVariables();
+ }
+ else
+ {
+ glDeleteProgram(entry.shader.glprogid);
+ }
+}
+
+
+} // namespace OGL