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authorStenzek <stenzek@gmail.com>2017-04-30 18:07:57 +1000
committerStenzek <stenzek@gmail.com>2017-09-11 20:01:45 +1000
commit836b9b9acbc2ff2d10d6f3c81e64b7b10b22f023 (patch)
tree78f87a4af8176ec94256d3c7c63969db0d91931b /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
parent2869c570f1d0b67d2ee4304ea528bef3ef4b563e (diff)
Renderer: Move cull mode to a rasterization state object
Also moves logic for primitive handling to VideoCommon.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp17
1 files changed, 11 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
index 5617a928a9..c82a0cba01 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
@@ -221,7 +221,8 @@ void ProgramShaderCache::UploadConstants()
}
}
-SHADER* ProgramShaderCache::SetShader(u32 primitive_type, const GLVertexFormat* vertex_format)
+SHADER* ProgramShaderCache::SetShader(PrimitiveType primitive_type,
+ const GLVertexFormat* vertex_format)
{
if (g_ActiveConfig.bDisableSpecializedShaders)
return SetUberShader(primitive_type, vertex_format);
@@ -292,7 +293,8 @@ SHADER* ProgramShaderCache::SetShader(u32 primitive_type, const GLVertexFormat*
return &last_entry->shader;
}
-SHADER* ProgramShaderCache::SetUberShader(u32 primitive_type, const GLVertexFormat* vertex_format)
+SHADER* ProgramShaderCache::SetUberShader(PrimitiveType primitive_type,
+ const GLVertexFormat* vertex_format)
{
UBERSHADERUID uid;
std::memset(&uid, 0, sizeof(uid));
@@ -1295,7 +1297,7 @@ void ProgramShaderCache::DestroyPrerenderArrays(SharedContextData* data)
}
}
-void ProgramShaderCache::DrawPrerenderArray(const SHADER& shader, u32 primitive_type)
+void ProgramShaderCache::DrawPrerenderArray(const SHADER& shader, PrimitiveType primitive_type)
{
// This is called on a worker thread, so we don't want to use the normal binding process.
glUseProgram(shader.glprogid);
@@ -1303,15 +1305,18 @@ void ProgramShaderCache::DrawPrerenderArray(const SHADER& shader, u32 primitive_
// The number of primitives drawn depends on the type.
switch (primitive_type)
{
- case PRIMITIVE_POINTS:
+ case PrimitiveType::Points:
glDrawElements(GL_POINTS, 1, GL_UNSIGNED_SHORT, nullptr);
break;
- case PRIMITIVE_LINES:
+ case PrimitiveType::Lines:
glDrawElements(GL_LINES, 2, GL_UNSIGNED_SHORT, nullptr);
break;
- case PRIMITIVE_TRIANGLES:
+ case PrimitiveType::Triangles:
glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, nullptr);
break;
+ case PrimitiveType::TriangleStrip:
+ glDrawElements(GL_TRIANGLE_STRIP, 3, GL_UNSIGNED_SHORT, nullptr);
+ break;
}
// Has to be finished by the time the main thread picks it up.