diff options
| author | Stenzek <stenzek@gmail.com> | 2019-03-22 20:39:11 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2019-03-29 20:06:56 +1000 |
| commit | 86da28257026e8f23b1fdcbda5630b8980105313 (patch) | |
| tree | 2f5883c64107d7acc2b768ec9e43be35433721e1 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | |
| parent | 95c7b5c6357b07f16e7d9fba899470c20416be43 (diff) | |
OGL: Support subgroup reduction operations via GL_NV_shader_thread_shuffle
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 29 |
1 files changed, 27 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index e06491b986..2dc1ef318c 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -719,6 +719,29 @@ void ProgramShaderCache::CreateHeader() break; } + std::string shader_shuffle_string; + if (g_ogl_config.bSupportsShaderThreadShuffleNV) + { + shader_shuffle_string = R"( +#extension GL_NV_shader_thread_group : enable +#extension GL_NV_shader_thread_shuffle : enable +#define SUPPORTS_SUBGROUP_REDUCTION 1 + +// The xor shuffle below produces incorrect results if all threads in a warp are not active. +#define CAN_USE_SUBGROUP_REDUCTION (ballotThreadNV(true) == 0xFFFFFFFFu) + +#define IS_HELPER_INVOCATION gl_HelperThreadNV +#define IS_FIRST_ACTIVE_INVOCATION (gl_ThreadInWarpNV == findLSB(ballotThreadNV(!gl_HelperThreadNV))) +#define SUBGROUP_REDUCTION(func, value) value = func(value, shuffleXorNV(value, 16, 32)); \ + value = func(value, shuffleXorNV(value, 8, 32)); \ + value = func(value, shuffleXorNV(value, 4, 32)); \ + value = func(value, shuffleXorNV(value, 2, 32)); \ + value = func(value, shuffleXorNV(value, 1, 32)); +#define SUBGROUP_MIN(value) SUBGROUP_REDUCTION(min, value) +#define SUBGROUP_MAX(value) SUBGROUP_REDUCTION(max, value) +)"; + } + s_glsl_header = StringFromFormat( "%s\n" "%s\n" // ubo @@ -737,6 +760,7 @@ void ProgramShaderCache::CreateHeader() "%s\n" // ES dual source blend "%s\n" // shader image load store "%s\n" // shader framebuffer fetch + "%s\n" // shader thread shuffle // Precision defines for GLSL ES "%s\n" @@ -815,8 +839,9 @@ void ProgramShaderCache::CreateHeader() ((!is_glsles && v < Glsl430) || (is_glsles && v < GlslEs310)) ? "#extension GL_ARB_shader_image_load_store : enable" : "", - framebuffer_fetch_string.c_str(), is_glsles ? "precision highp float;" : "", - is_glsles ? "precision highp int;" : "", is_glsles ? "precision highp sampler2DArray;" : "", + framebuffer_fetch_string.c_str(), shader_shuffle_string.c_str(), + is_glsles ? "precision highp float;" : "", is_glsles ? "precision highp int;" : "", + is_glsles ? "precision highp sampler2DArray;" : "", (is_glsles && g_ActiveConfig.backend_info.bSupportsPaletteConversion) ? "precision highp usamplerBuffer;" : "", |
