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| author | Leo Lam <leolino.lam@gmail.com> | 2017-06-15 23:28:36 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-06-15 23:28:36 +0200 |
| commit | 8f460a1cda1a4d4208c4da9e01bf775f5f704498 (patch) | |
| tree | 3ceea68574665cde97e5d2276bd9c320ceb579ad /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | |
| parent | 9bc1b652fed28caac9042c42fce33f89363a88d3 (diff) | |
| parent | cf94ce63051458a2d8ac8b340a1020b863f1a6dd (diff) | |
Merge pull request #5611 from JosJuice/reorganize-file-namespace
Reorganize File namespace
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index 3d4aeea2fc..44027314b7 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -9,6 +9,7 @@ #include "Common/Align.h" #include "Common/CommonTypes.h" +#include "Common/FileUtil.h" #include "Common/Logging/Log.h" #include "Common/MsgHandler.h" #include "Common/StringUtil.h" @@ -309,7 +310,7 @@ bool ProgramShaderCache::CompileShader(SHADER& shader, const std::string& vcode, std::string filename = StringFromFormat("%sbad_p_%d.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++); std::ofstream file; - OpenFStream(file, filename, std::ios_base::out); + File::OpenFStream(file, filename, std::ios_base::out); file << s_glsl_header << vcode << s_glsl_header << pcode; if (!gcode.empty()) file << s_glsl_header << gcode; @@ -380,7 +381,7 @@ bool ProgramShaderCache::CompileComputeShader(SHADER& shader, const std::string& std::string filename = StringFromFormat("%sbad_p_%d.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++); std::ofstream file; - OpenFStream(file, filename, std::ios_base::out); + File::OpenFStream(file, filename, std::ios_base::out); file << s_glsl_header << code; file << info_log; file.close(); @@ -447,7 +448,7 @@ GLuint ProgramShaderCache::CompileSingleShader(GLuint type, const std::string& c std::string filename = StringFromFormat( "%sbad_%s_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), prefix, num_failures++); std::ofstream file; - OpenFStream(file, filename, std::ios_base::out); + File::OpenFStream(file, filename, std::ios_base::out); file << s_glsl_header << code << info_log; file.close(); |
