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| author | Jules Blok <jules.blok@gmail.com> | 2016-12-29 18:49:27 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-12-29 18:49:27 +0100 |
| commit | a2e191649dd8af8823f5c7b55b2484e7d00717b9 (patch) | |
| tree | 39e5ab80bbe8e232ab723552f9818f524bcdcef0 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | |
| parent | f499145da39716f2383384cd8971432e80a5a89c (diff) | |
| parent | ee7a2edf35807689dfeec3d39e6a02c6444d4249 (diff) | |
Merge pull request #4471 from Armada651/hybrid-depth
VideoCommon: Don't process the depth range in the vertex shader if it's not oversized.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
0 files changed, 0 insertions, 0 deletions
