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| author | Stenzek <stenzek@gmail.com> | 2017-06-24 19:43:58 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-07-20 17:46:59 +1000 |
| commit | a8343cc19a3728d4a44c279dff167503a6eaecfc (patch) | |
| tree | 25e715b93f2982dd8f258f128776845936f83f96 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | |
| parent | d9a3b29a0776ef64e33883bdd7aef237c31ff7da (diff) | |
Vulkan: Don't save pipeline cache if shader cache is disabled
We still create a pipeline cache object, since that speeds up driver's
creation of pipelines at runtime. However, we should not save it.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
0 files changed, 0 insertions, 0 deletions
