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authorLioncash <mathew1800@gmail.com>2019-07-10 23:11:14 -0400
committerLioncash <mathew1800@gmail.com>2019-07-10 23:19:10 -0400
commita99c7d01e1b043df9c09a3047bf0442f88ad94d3 (patch)
tree7a8414d7fdb82b522cfbb58b3c00337b97e8ab29 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
parent0a7395bfba99719f71de5186a9916e66c1901f37 (diff)
VideoCommon/Statistics: Normalize statistic variable names
Normalizes all variables related to statistics so that they follow our coding style. These are relatively low traffic areas, so this modification isn't too noisy.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
index 1eb28d1956..593a3186dc 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
@@ -158,7 +158,7 @@ void SHADER::Bind() const
{
if (CurrentProgram != glprogid)
{
- INCSTAT(stats.thisFrame.numShaderChanges);
+ INCSTAT(stats.this_frame.num_shader_changes);
glUseProgram(glprogid);
CurrentProgram = glprogid;
}
@@ -248,7 +248,7 @@ void ProgramShaderCache::UploadConstants()
VertexShaderManager::dirty = false;
GeometryShaderManager::dirty = false;
- ADDSTAT(stats.thisFrame.bytesUniformStreamed, s_ubo_buffer_size);
+ ADDSTAT(stats.this_frame.bytes_uniform_streamed, s_ubo_buffer_size);
}
}
@@ -264,7 +264,7 @@ void ProgramShaderCache::UploadConstants(const void* data, u32 data_size)
for (u32 index = 1; index <= 3; index++)
glBindBufferRange(GL_UNIFORM_BUFFER, index, s_buffer->m_buffer, buffer.second, data_size);
- ADDSTAT(stats.thisFrame.bytesUniformStreamed, data_size);
+ ADDSTAT(stats.this_frame.bytes_uniform_streamed, data_size);
}
bool ProgramShaderCache::CompileComputeShader(SHADER& shader, const std::string& code)