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| author | Tony Wasserka <neobrainx@gmail.com> | 2014-05-20 00:36:16 +0200 |
|---|---|---|
| committer | Tony Wasserka <neobrainx@gmail.com> | 2014-05-20 00:36:16 +0200 |
| commit | ada6434b8ef8794bb6c7476726fb014299bbdd06 (patch) | |
| tree | ef3cf524b61e4739375d24aca79b896636720776 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | |
| parent | 3161cdfa8eff2ec0ba4bbab6733d3702169a6287 (diff) | |
| parent | c1b6fcc00baaf877401b9f70a24520c14d8c124b (diff) | |
Merge pull request #331 from degasus/kill_csaa
OpenGL: Use a sample-able texture as EFB instead of renderbuffer.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index 90b86194e1..5f9028c021 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -476,6 +476,8 @@ void ProgramShaderCache::CreateHeader ( void ) "%s\n" // ubo "%s\n" // early-z "%s\n" // 420pack + "%s\n" // msaa + "%s\n" // sample shading // Precision defines for GLSL ES "%s\n" @@ -504,6 +506,8 @@ void ProgramShaderCache::CreateHeader ( void ) , v<GLSL_140 ? "#extension GL_ARB_uniform_buffer_object : enable" : "" , g_ActiveConfig.backend_info.bSupportsEarlyZ ? "#extension GL_ARB_shader_image_load_store : enable" : "" , (g_ActiveConfig.backend_info.bSupportsBindingLayout && v < GLSLES_310) ? "#extension GL_ARB_shading_language_420pack : enable" : "" + , (g_ogl_config.bSupportsMSAA && v < GLSL_150) ? "#extension GL_ARB_texture_multisample : enable" : "" + , (g_ogl_config.bSupportSampleShading) ? "#extension GL_ARB_sample_shading : enable" : "" , v>=GLSLES_300 ? "precision highp float;" : "" , v>=GLSLES_300 ? "precision highp int;" : "" |
