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| author | Jasper St. Pierre <jstpierre@mecheye.net> | 2013-08-11 11:59:57 -0400 |
|---|---|---|
| committer | Jasper St. Pierre <jstpierre@mecheye.net> | 2013-08-11 11:59:57 -0400 |
| commit | b821bf996e40283cd319d627ae3fd8b3018d2486 (patch) | |
| tree | 01263c9633ae18062175670df4799be2e4ccbbd7 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | |
| parent | b4ebeb05ff61dc6a865ea332d62a605f4079ff0a (diff) | |
CleanFiles: Remove use of chardet
Now that everything is utf8, guessing the character encoding might
go haywire, like with the "Pokemon" games. Just assume UTF8 from
here on out.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
0 files changed, 0 insertions, 0 deletions
