diff options
| author | degasus <wickmarkus@web.de> | 2014-01-05 10:38:45 +0100 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2014-01-05 10:38:45 +0100 |
| commit | c42f274e220e8987b996889a8e663bff302e7f8f (patch) | |
| tree | 0781596a079f97a10e88812aea4a4111abb7f4cd /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | |
| parent | 4fff5ac90dc674f775dcf7d57b5b513f62f87fc5 (diff) | |
OpenGL: use shader 420pack if available to staticly bind ubo location
Bindung locations after compiling a shader stalls the driver. So if we manage not to bind anything after compilation, the lag would be reduced much.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index f4e7dcb6a7..e81c6d2d84 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -96,7 +96,7 @@ void SHADER::SetProgramVariables() Bind(); // Bind UBO - if (g_ActiveConfig.backend_info.bSupportsGLSLUBO) + if (g_ActiveConfig.backend_info.bSupportsGLSLUBO && !g_ActiveConfig.backend_info.bSupportShadingLanguage420pack) { GLint PSBlock_id = glGetUniformBlockIndex(glprogid, "PSBlock"); GLint VSBlock_id = glGetUniformBlockIndex(glprogid, "VSBlock"); @@ -135,7 +135,6 @@ void SHADER::SetProgramVariables() } } - // Bind Texture Sampler for (int a = 0; a <= 9; ++a) { @@ -569,6 +568,7 @@ void ProgramShaderCache::CreateHeader ( void ) "%s\n" "%s\n" // ubo "%s\n" // early-z + "%s\n" // 420pack // Precision defines for GLSLES3 "%s\n" @@ -597,6 +597,7 @@ void ProgramShaderCache::CreateHeader ( void ) , v==GLSLES3 ? "#version 300 es" : v==GLSL_130 ? "#version 130" : v==GLSL_140 ? "#version 140" : "#version 150" , g_ActiveConfig.backend_info.bSupportsGLSLUBO && v<GLSL_140 ? "#extension GL_ARB_uniform_buffer_object : enable" : "" , g_ActiveConfig.backend_info.bSupportsEarlyZ ? "#extension GL_ARB_shader_image_load_store : enable" : "" + , g_ActiveConfig.backend_info.bSupportShadingLanguage420pack ? "#extension GL_ARB_shading_language_420pack : enable" : "" , v==GLSLES3 ? "precision highp float;" : "" |
