diff options
| author | Stenzek <stenzek@gmail.com> | 2016-08-13 00:40:18 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2016-10-01 01:09:11 +1000 |
| commit | d9c034e8ccaad6db870df765e01d5963af84c9c5 (patch) | |
| tree | 275437c1e1377e691087655f5f306f154c109154 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | |
| parent | f3cdc6433cba253fa4485cd7e27025c31410ed0c (diff) | |
ShaderGen: Specify attribute/output locations/bindings explicitly
This also shifts the SSBO index from index 3 to index 0.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 21 |
1 files changed, 18 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index ca622f7eb0..599f783cef 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -554,7 +554,8 @@ void ProgramShaderCache::CreateHeader() "%s\n" // early-z "%s\n" // 420pack "%s\n" // msaa - "%s\n" // Sampler binding + "%s\n" // Input/output/sampler binding + "%s\n" // Varying location "%s\n" // storage buffer "%s\n" // shader5 "%s\n" // SSAA @@ -595,9 +596,23 @@ void ProgramShaderCache::CreateHeader() (g_ogl_config.bSupportsMSAA && v < GLSL_150) ? "#extension GL_ARB_texture_multisample : enable" : "", + // Attribute and fragment output bindings are still done via glBindAttribLocation and + // glBindFragDataLocation. In the future this could be moved to the layout qualifier + // in GLSL, but requires verification of GL_ARB_explicit_attrib_location. g_ActiveConfig.backend_info.bSupportsBindingLayout ? - "#define SAMPLER_BINDING(x) layout(binding = x)" : - "#define SAMPLER_BINDING(x)", + "#define ATTRIBUTE_LOCATION(x)\n" + "#define FRAGMENT_OUTPUT_LOCATION(x)\n" + "#define FRAGMENT_OUTPUT_LOCATION_INDEXED(x, y)\n" + "#define UBO_BINDING(packing, x) layout(packing, binding = x)\n" + "#define SAMPLER_BINDING(x) layout(binding = x)\n" + "#define SSBO_BINDING(x) layout(binding = x)\n" : + "#define ATTRIBUTE_LOCATION(x)\n" + "#define FRAGMENT_OUTPUT_LOCATION(x)\n" + "#define FRAGMENT_OUTPUT_LOCATION_INDEXED(x, y)\n" + "#define UBO_BINDING(packing, x) layout(packing)\n" + "#define SAMPLER_BINDING(x)\n", + // Input/output blocks are matched by name during program linking + "#define VARYING_LOCATION(x)\n", !is_glsles && g_ActiveConfig.backend_info.bSupportsBBox ? "#extension GL_ARB_shader_storage_buffer_object : enable" : "", |
