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authoriwubcode <iwubcode@users.noreply.github.com>2017-12-21 11:22:46 -0600
committeriwubcode <iwubcode@users.noreply.github.com>2017-12-21 21:19:26 -0600
commite1332b1d7ed4696a4a727906bce62689b8eb329c (patch)
tree05d6b579e35c9b41b927f450dec7b5895fa1b4d7 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
parentf475c6d3de8d706501eb974c5cb5bd9b0516a65c (diff)
Texture Cache Base: Move PAL vertical scaling to be baked into the texture size. This saves on a number of multiplications and fixes an issue where we were multiplying the y-scaling factor by the srcRectangle's height + 1 which was causing a crash in some GC titles
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