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authorScott Mansell <phiren@gmail.com>2015-11-04 13:42:49 +1300
committerScott Mansell <phiren@gmail.com>2015-11-04 13:42:49 +1300
commite161e714c76e64d7dee98c93df6e143eae73b41e (patch)
treebdd03a63a59cd2b61c19403df9a71689e22a2353 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
parent9cc4cffa1d3618a875b0c9070c4e26cf3074036d (diff)
parent71d1eb3c313535b5003884bb862635d4d2f8aae9 (diff)
Merge pull request #3226 from Tilka/shadergen
VideoCommon: return code/uid from shader gens
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp23
1 files changed, 9 insertions, 14 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
index a8bc0e6e3c..93f6097f00 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
@@ -211,13 +211,11 @@ SHADER* ProgramShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 primitive_
last_entry = &newentry;
newentry.in_cache = 0;
- ShaderCode vcode;
- ShaderCode pcode;
+ ShaderCode vcode = GenerateVertexShaderCode(API_OPENGL);
+ ShaderCode pcode = GeneratePixelShaderCode(dstAlphaMode, API_OPENGL);
ShaderCode gcode;
- GenerateVertexShaderCode(vcode, API_OPENGL);
- GeneratePixelShaderCode(pcode, dstAlphaMode, API_OPENGL);
if (g_ActiveConfig.backend_info.bSupportsGeometryShaders && !uid.guid.GetUidData()->IsPassthrough())
- GenerateGeometryShaderCode(gcode, primitive_type, API_OPENGL);
+ gcode = GenerateGeometryShaderCode(primitive_type, API_OPENGL);
if (g_ActiveConfig.bEnableShaderDebugging)
{
@@ -395,22 +393,19 @@ GLuint ProgramShaderCache::CompileSingleShader(GLuint type, const char* code)
void ProgramShaderCache::GetShaderId(SHADERUID* uid, DSTALPHA_MODE dstAlphaMode, u32 primitive_type)
{
- GetPixelShaderUid(uid->puid, dstAlphaMode, API_OPENGL);
- GetVertexShaderUid(uid->vuid, API_OPENGL);
- GetGeometryShaderUid(uid->guid, primitive_type, API_OPENGL);
+ uid->puid = GetPixelShaderUid(dstAlphaMode, API_OPENGL);
+ uid->vuid = GetVertexShaderUid(API_OPENGL);
+ uid->guid = GetGeometryShaderUid(primitive_type, API_OPENGL);
if (g_ActiveConfig.bEnableShaderDebugging)
{
- ShaderCode pcode;
- GeneratePixelShaderCode(pcode, dstAlphaMode, API_OPENGL);
+ ShaderCode pcode = GeneratePixelShaderCode(dstAlphaMode, API_OPENGL);
pixel_uid_checker.AddToIndexAndCheck(pcode, uid->puid, "Pixel", "p");
- ShaderCode vcode;
- GenerateVertexShaderCode(vcode, API_OPENGL);
+ ShaderCode vcode = GenerateVertexShaderCode(API_OPENGL);
vertex_uid_checker.AddToIndexAndCheck(vcode, uid->vuid, "Vertex", "v");
- ShaderCode gcode;
- GenerateGeometryShaderCode(gcode, primitive_type, API_OPENGL);
+ ShaderCode gcode = GenerateGeometryShaderCode(primitive_type, API_OPENGL);
geometry_uid_checker.AddToIndexAndCheck(gcode, uid->guid, "Geometry", "g");
}
}