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| author | JosJuice <josjuice@gmail.com> | 2018-01-04 14:07:01 +0100 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2018-01-04 16:33:15 +0100 |
| commit | e44b64b82c240342e72b6c8e425b03d97554008d (patch) | |
| tree | 1b2b861b297c930bd02b46257ac0cbd876503606 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | |
| parent | 637fbec35dc59ee4b2c6b8a0283d8af77670aac2 (diff) | |
DolphinQt2: Don't use a mutex in GameFileCache
GameTracker's usage of GameFileCache is thread-safe even without
using a mutex. All of its access to GameFileCache happens on the
thread m_load_thread, except for the call to GameFileCache::Load,
which finishes before m_load_thread starts executing.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
0 files changed, 0 insertions, 0 deletions
