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authorRyan Meredith <rwm@udel.edu>2020-01-24 03:29:38 -0500
committerRyan Meredith <rwm@udel.edu>2020-01-24 03:29:38 -0500
commite5f6d9320f5ccefa8160bd4a27d156285ae8b536 (patch)
tree85be864941b3cc1389df27e09da3270db263deca /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
parent04e9279f3d5ccefb45630fb3ddd4f00c5ed4bebc (diff)
Add Dolphin version and current video backend to shader compilation logs
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp14
1 files changed, 10 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
index 144d35e5a5..52523e59c5 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
@@ -17,6 +17,7 @@
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
+#include "Common/Version.h"
#include "Core/ConfigManager.h"
@@ -31,6 +32,7 @@
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexShaderManager.h"
+#include "VideoCommon/VideoBackendBase.h"
namespace OGL
{
@@ -356,11 +358,13 @@ bool ProgramShaderCache::CheckShaderCompileResult(GLuint id, GLenum type, std::s
{
ERROR_LOG(VIDEO, "%s failed compilation:\n%s", prefix, info_log.c_str());
- std::string filename = StringFromFormat(
- "%sbad_%s_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), prefix, num_failures++);
+ std::string filename = VideoBackendBase::BadShaderFilename(prefix, num_failures++);
std::ofstream file;
File::OpenFStream(file, filename, std::ios_base::out);
file << s_glsl_header << code << info_log;
+ file << "\n";
+ file << "Dolphin Version: " + Common::scm_rev_str + "\n";
+ file << "Video Backend: " + g_video_backend->GetDisplayName();
file.close();
PanicAlert("Failed to compile %s shader: %s\n"
@@ -392,8 +396,7 @@ bool ProgramShaderCache::CheckProgramLinkResult(GLuint id, std::string_view vcod
if (linkStatus != GL_TRUE)
{
ERROR_LOG(VIDEO, "Program failed linking:\n%s", info_log.c_str());
- std::string filename =
- StringFromFormat("%sbad_p_%d.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
+ std::string filename = VideoBackendBase::BadShaderFilename("p", num_failures++);
std::ofstream file;
File::OpenFStream(file, filename, std::ios_base::out);
if (!vcode.empty())
@@ -404,6 +407,9 @@ bool ProgramShaderCache::CheckProgramLinkResult(GLuint id, std::string_view vcod
file << s_glsl_header << pcode << '\n';
file << info_log;
+ file << "\n";
+ file << "Dolphin Version: " + Common::scm_rev_str + "\n";
+ file << "Video Backend: " + g_video_backend->GetDisplayName();
file.close();
PanicAlert("Failed to link shaders: %s\n"