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authorPokechu22 <Pokechu022@gmail.com>2021-10-16 12:41:46 -0700
committerPokechu22 <Pokechu022@gmail.com>2021-11-17 20:04:34 -0800
commitee80298ca4b4fb810b02334508e11c5405aa77d2 (patch)
tree5fc9646b654447b8411895f397e1a5a852589386 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
parentb9288212a018bfac1bf2239c4dd778ad74bff186 (diff)
VideoCommon: Implement diagonal LOD
Note that both GLSL and HLSL provide a fwidth (fragment width) function defined as `fwidth(p) = abs(dFdx(p)) + abs(dFdy(p))`. However, it's easy enough to implement this ourselves (and it makes the code a bit more obvious).
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