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authorMarkus Wick <degasus@users.noreply.github.com>2016-10-05 12:20:58 +0200
committerGitHub <noreply@github.com>2016-10-05 12:20:58 +0200
commitef1bfc26b2f109e650b40f7b88275832366cc12b (patch)
tree3ac89bde07bf8d431e0f9124f657ad6aa7e55059 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
parent22d925992663f27d200dd9dfcf3085884b74f08d (diff)
parent6d2827ff6b781e2d7cbb1b242e23a635ab708050 (diff)
Merge pull request #4291 from degasus/shader_gen
PixelShaderGen: Fix UID issues.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
index 599f783cef..f49fa3718b 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
@@ -208,7 +208,7 @@ SHADER* ProgramShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 primitive_
newentry.in_cache = 0;
ShaderCode vcode = GenerateVertexShaderCode(APIType::OpenGL, uid.vuid.GetUidData());
- ShaderCode pcode = GeneratePixelShaderCode(dstAlphaMode, APIType::OpenGL, uid.puid.GetUidData());
+ ShaderCode pcode = GeneratePixelShaderCode(APIType::OpenGL, uid.puid.GetUidData());
ShaderCode gcode;
if (g_ActiveConfig.backend_info.bSupportsGeometryShaders &&
!uid.guid.GetUidData()->IsPassthrough())