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| author | Connor McLaughlin <stenzek@gmail.com> | 2019-03-29 20:40:06 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-03-29 20:40:06 +1000 |
| commit | f3fadd730218429a5f6472283d16d30d7e276f8d (patch) | |
| tree | d1d6577cd52b2d3b3d7872aef4fac80dbd0ce563 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | |
| parent | fbe57e8dbef17e583f0ba0208af7bf414a3716bf (diff) | |
| parent | d0d010f8549cc902829f567b3b5127d9a0556ca5 (diff) | |
Merge pull request #7869 from stenzek/d3dcommon
D3D: Move sharable D3D11/D3D12 code to common library
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index 2dc1ef318c..61cd953b69 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -39,8 +39,6 @@ namespace OGL { -static constexpr u32 UBO_LENGTH = 32 * 1024 * 1024; - u32 ProgramShaderCache::s_ubo_buffer_size; s32 ProgramShaderCache::s_ubo_align; GLuint ProgramShaderCache::s_attributeless_VBO = 0; @@ -497,7 +495,7 @@ void ProgramShaderCache::Init() // We multiply by *4*4 because we need to get down to basic machine units. // So multiply by four to get how many floats we have from vec4s // Then once more to get bytes - s_buffer = StreamBuffer::Create(GL_UNIFORM_BUFFER, UBO_LENGTH); + s_buffer = StreamBuffer::Create(GL_UNIFORM_BUFFER, VertexManagerBase::UNIFORM_STREAM_BUFFER_SIZE); CreateHeader(); CreateAttributelessVAO(); |
