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authorConnor McLaughlin <stenzek@gmail.com>2019-03-29 20:40:06 +1000
committerGitHub <noreply@github.com>2019-03-29 20:40:06 +1000
commitf3fadd730218429a5f6472283d16d30d7e276f8d (patch)
treed1d6577cd52b2d3b3d7872aef4fac80dbd0ce563 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
parentfbe57e8dbef17e583f0ba0208af7bf414a3716bf (diff)
parentd0d010f8549cc902829f567b3b5127d9a0556ca5 (diff)
Merge pull request #7869 from stenzek/d3dcommon
D3D: Move sharable D3D11/D3D12 code to common library
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
index 2dc1ef318c..61cd953b69 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
@@ -39,8 +39,6 @@
namespace OGL
{
-static constexpr u32 UBO_LENGTH = 32 * 1024 * 1024;
-
u32 ProgramShaderCache::s_ubo_buffer_size;
s32 ProgramShaderCache::s_ubo_align;
GLuint ProgramShaderCache::s_attributeless_VBO = 0;
@@ -497,7 +495,7 @@ void ProgramShaderCache::Init()
// We multiply by *4*4 because we need to get down to basic machine units.
// So multiply by four to get how many floats we have from vec4s
// Then once more to get bytes
- s_buffer = StreamBuffer::Create(GL_UNIFORM_BUFFER, UBO_LENGTH);
+ s_buffer = StreamBuffer::Create(GL_UNIFORM_BUFFER, VertexManagerBase::UNIFORM_STREAM_BUFFER_SIZE);
CreateHeader();
CreateAttributelessVAO();