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authorStenzek <stenzek@gmail.com>2016-11-27 18:13:54 +1000
committerStenzek <stenzek@gmail.com>2017-04-01 12:31:40 +1000
commitf8059eae430cb8f39a0b49a1c1144de99fdc7947 (patch)
tree3e592915db259bc9febadf1e31e2d035bd2796c7 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
parent22fa199caf7f905007c94e52b0e6d6feb1f41f99 (diff)
OGL: Fix render-target texture mipmap allocation
The loop was allocating one-too-many levels, as well as incorrect sizes for each level. Probably not an issue as mipmapped render targets aren't used, but the logic should be correct anyway.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
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