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authorLillyJadeKatrin <lilly.kitty.1988@gmail.com>2023-06-15 03:24:34 -0400
committerLillyJadeKatrin <lilly.kitty.1988@gmail.com>2023-09-30 14:18:15 -0400
commitfd50b1fda67dec87326164c4d9a2b1c867305b55 (patch)
tree30467467dd63479318c51eebd24f5284b1019d02 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
parent6541aa206d15e664a31f790dc4d35e712efad037 (diff)
Added FetchBadges to AchievementManager
FetchBadges fetches all available badges (player, game, achievements) and stores them in AchievementManager's memory. New fields and accessors have been added as necessary. Badges for individual achievements are stored in the UnlockStatus map. The method is public so that the settings dialog can call it if badges are turned on after a game is started. Badges are deleted at game close and logout.
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