summaryrefslogtreecommitdiff
path: root/Source/Core/VideoBackends/OGL/ProgramShaderCache.h
diff options
context:
space:
mode:
authorStenzek <stenzek@gmail.com>2016-11-27 18:14:56 +1000
committerStenzek <stenzek@gmail.com>2017-04-01 12:31:41 +1000
commitabc662d69cce3478df6cdf10a6dac05d358daa14 (patch)
tree573dc0b231a8a9ae6f96ddc663256374f56a0221 /Source/Core/VideoBackends/OGL/ProgramShaderCache.h
parentb987f220e142109c563739bfc666c91b063423ba (diff)
OGL: Support compute shaders and emitting GLSL 4.3
This also changes bSupportsEarlyFragmentTests to bSupportsImageLoadStore, as it is used for both.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.h')
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.h b/Source/Core/VideoBackends/OGL/ProgramShaderCache.h
index c471db63ed..a8b2bfcbc1 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.h
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.h
@@ -46,7 +46,7 @@ struct SHADER
std::string strvprog, strpprog, strgprog;
void SetProgramVariables();
- void SetProgramBindings();
+ void SetProgramBindings(bool is_compute);
void Bind();
};
@@ -67,6 +67,7 @@ public:
static bool CompileShader(SHADER& shader, const std::string& vcode, const std::string& pcode,
const std::string& gcode = "");
+ static bool CompileComputeShader(SHADER& shader, const std::string& code);
static GLuint CompileSingleShader(GLuint type, const std::string& code);
static void UploadConstants();