diff options
| author | neobrain <neobrainx@gmail.com> | 2014-01-31 03:42:06 -0800 |
|---|---|---|
| committer | neobrain <neobrainx@gmail.com> | 2014-01-31 03:42:06 -0800 |
| commit | 0735fb7a52876939bebda82be89145b1aa344606 (patch) | |
| tree | d647db3292cb179f1494c462ae0b61b02b03a609 /Source/Core/VideoBackends/OGL/Render.cpp | |
| parent | 91fc1d74384c50d7e1c69a080a70235cabe70908 (diff) | |
| parent | 91cddd874b4762fbca2c02aa3796f83e77b33320 (diff) | |
Merge pull request #13 from degasus/dlCacheRemove
Remove Display List caching.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/Render.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index a04071be30..0cabbd0a10 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -33,7 +33,6 @@ #include "TextureCache.h" #include "RasterFont.h" #include "VertexShaderGen.h" -#include "DLCache.h" #include "ProgramShaderCache.h" #include "VertexShaderManager.h" #include "VertexLoaderManager.h" @@ -1588,7 +1587,6 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangle& r } // Clean out old stuff from caches. It's not worth it to clean out the shader caches. - DLCache::ProgressiveCleanup(); TextureCache::Cleanup(); frameCount++; |
