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authorneobrain <neobrainx@gmail.com>2014-01-31 03:42:06 -0800
committerneobrain <neobrainx@gmail.com>2014-01-31 03:42:06 -0800
commit0735fb7a52876939bebda82be89145b1aa344606 (patch)
treed647db3292cb179f1494c462ae0b61b02b03a609 /Source/Core/VideoBackends/OGL/Render.cpp
parent91fc1d74384c50d7e1c69a080a70235cabe70908 (diff)
parent91cddd874b4762fbca2c02aa3796f83e77b33320 (diff)
Merge pull request #13 from degasus/dlCacheRemove
Remove Display List caching.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index a04071be30..0cabbd0a10 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -33,7 +33,6 @@
#include "TextureCache.h"
#include "RasterFont.h"
#include "VertexShaderGen.h"
-#include "DLCache.h"
#include "ProgramShaderCache.h"
#include "VertexShaderManager.h"
#include "VertexLoaderManager.h"
@@ -1588,7 +1587,6 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangle& r
}
// Clean out old stuff from caches. It's not worth it to clean out the shader caches.
- DLCache::ProgressiveCleanup();
TextureCache::Cleanup();
frameCount++;