summaryrefslogtreecommitdiff
path: root/Source/Core/VideoBackends/OGL/Render.cpp
diff options
context:
space:
mode:
authorMarkus Wick <markus+github@selfnet.de>2014-12-28 22:22:27 +0100
committerMarkus Wick <markus+github@selfnet.de>2014-12-28 22:22:27 +0100
commit0f87d9b669e4ec91aaabedee2d8f04514b363cab (patch)
treec563586def295dec9ae9bc5025b61c52c156e4e6 /Source/Core/VideoBackends/OGL/Render.cpp
parent83d9942ca3a4b076cfee761045865359c09515dc (diff)
parente1dc0331133c9ca1b1a62cc68b3110a25e70aa38 (diff)
Merge pull request #1781 from Armada651/xfb-fixes
D3D: Fix Virtual XFB viewport.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp34
1 files changed, 19 insertions, 15 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index 2def435a11..be3b37c580 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -85,9 +85,9 @@ static RasterFont* s_pfont = nullptr;
// 1 for no MSAA. Use s_MSAASamples > 1 to check for MSAA.
static int s_MSAASamples = 1;
-static int s_LastMultisampleMode = 0;
-
-static bool s_LastStereo = false;
+static int s_last_multisample_mode = 0;
+static bool s_last_stereo_mode = false;
+static bool s_last_xfb_mode = false;
static u32 s_blendMode;
@@ -586,10 +586,12 @@ Renderer::Renderer()
g_ActiveConfig.backend_info.bSupportsGSInstancing ? "" : "GSInstancing "
);
- s_LastMultisampleMode = g_ActiveConfig.iMultisampleMode;
- s_MSAASamples = GetNumMSAASamples(s_LastMultisampleMode);
+ s_last_multisample_mode = g_ActiveConfig.iMultisampleMode;
+ s_MSAASamples = GetNumMSAASamples(s_last_multisample_mode);
ApplySSAASettings();
- s_LastStereo = g_ActiveConfig.iStereoMode > 0;
+
+ s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
+ s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
// Decide framebuffer size
s_backbuffer_width = (int)GLInterface->GetBackBufferWidth();
@@ -605,7 +607,7 @@ Renderer::Renderer()
UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
- s_LastEFBScale = g_ActiveConfig.iEFBScale;
+ s_last_efb_scale = g_ActiveConfig.iEFBScale;
CalculateTargetSize(s_backbuffer_width, s_backbuffer_height);
// Because of the fixed framebuffer size we need to disable the resolution
@@ -1625,7 +1627,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
GLInterface->Update(); // just updates the render window position and the backbuffer size
- bool xfbchanged = false;
+ bool xfbchanged = s_last_xfb_mode != g_ActiveConfig.bUseRealXFB;
if (FramebufferManagerBase::LastXfbWidth() != fbStride || FramebufferManagerBase::LastXfbHeight() != fbHeight)
{
@@ -1639,24 +1641,26 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
bool WindowResized = false;
int W = (int)GLInterface->GetBackBufferWidth();
int H = (int)GLInterface->GetBackBufferHeight();
- if (W != s_backbuffer_width || H != s_backbuffer_height || s_LastEFBScale != g_ActiveConfig.iEFBScale)
+ if (W != s_backbuffer_width || H != s_backbuffer_height || s_last_efb_scale != g_ActiveConfig.iEFBScale)
{
WindowResized = true;
s_backbuffer_width = W;
s_backbuffer_height = H;
- s_LastEFBScale = g_ActiveConfig.iEFBScale;
+ s_last_efb_scale = g_ActiveConfig.iEFBScale;
}
- if (xfbchanged || WindowResized || (s_LastMultisampleMode != g_ActiveConfig.iMultisampleMode) || (s_LastStereo != (g_ActiveConfig.iStereoMode > 0)))
+ if (xfbchanged || WindowResized || (s_last_multisample_mode != g_ActiveConfig.iMultisampleMode) || (s_last_stereo_mode != (g_ActiveConfig.iStereoMode > 0)))
{
+ s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
+ s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
+
UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
- if (CalculateTargetSize(s_backbuffer_width, s_backbuffer_height) || s_LastMultisampleMode != g_ActiveConfig.iMultisampleMode || s_LastStereo != (g_ActiveConfig.iStereoMode > 0))
+ if (CalculateTargetSize(s_backbuffer_width, s_backbuffer_height) || s_last_multisample_mode != g_ActiveConfig.iMultisampleMode || s_last_stereo_mode != (g_ActiveConfig.iStereoMode > 0))
{
- s_LastMultisampleMode = g_ActiveConfig.iMultisampleMode;
- s_MSAASamples = GetNumMSAASamples(s_LastMultisampleMode);
+ s_last_multisample_mode = g_ActiveConfig.iMultisampleMode;
+ s_MSAASamples = GetNumMSAASamples(s_last_multisample_mode);
ApplySSAASettings();
- s_LastStereo = g_ActiveConfig.iStereoMode > 0;
delete g_framebuffer_manager;
g_framebuffer_manager = new FramebufferManager(s_target_width, s_target_height,