diff options
| author | Matthew Parlane <parlane@gmail.com> | 2014-03-11 00:30:55 +1300 |
|---|---|---|
| committer | Matthew Parlane <parlane@gmail.com> | 2014-03-11 00:35:07 +1300 |
| commit | 31cfc73a09a8685cbab20502b4bc132e98e2feb5 (patch) | |
| tree | c7eb3a0906bab0eb711bd7c79166c96fe97ec488 /Source/Core/VideoBackends/OGL/Render.cpp | |
| parent | 4591464486d696a300cc914f6c2a3cce8af2d666 (diff) | |
Fixes spacing for "for", "while", "switch" and "if"
Also moved && and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/Render.cpp | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index 3116961f5d..cd682137b6 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -147,7 +147,7 @@ int GetNumMSAASamples(int MSAAMode) samples = 1; } - if(samples <= g_ogl_config.max_samples) return samples; + if (samples <= g_ogl_config.max_samples) return samples; // TODO: move this to InitBackendInfo OSD::AddMessage(StringFromFormat("%d Anti Aliasing samples selected, but only %d supported by your GPU.", samples, g_ogl_config.max_samples), 10000); @@ -172,7 +172,7 @@ int GetNumMSAACoverageSamples(int MSAAMode) default: samples = 0; } - if(g_ogl_config.bSupportCoverageMSAA || samples == 0) return samples; + if (g_ogl_config.bSupportCoverageMSAA || samples == 0) return samples; // TODO: move this to InitBackendInfo OSD::AddMessage("CSAA Anti Aliasing isn't supported by your GPU.", 10000); @@ -183,15 +183,15 @@ void ApplySSAASettings() { // GLES3 doesn't support SSAA if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL) { - if(g_ActiveConfig.iMultisampleMode == MULTISAMPLE_SSAA_4X) { - if(g_ogl_config.bSupportSampleShading) { + if (g_ActiveConfig.iMultisampleMode == MULTISAMPLE_SSAA_4X) { + if (g_ogl_config.bSupportSampleShading) { glEnable(GL_SAMPLE_SHADING_ARB); glMinSampleShadingARB(s_MSAASamples); } else { // TODO: move this to InitBackendInfo OSD::AddMessage("SSAA Anti Aliasing isn't supported by your GPU.", 10000); } - } else if(g_ogl_config.bSupportSampleShading) { + } else if (g_ogl_config.bSupportSampleShading) { glDisable(GL_SAMPLE_SHADING_ARB); } } @@ -202,7 +202,7 @@ void GLAPIENTRY ErrorCallback( GLenum source, GLenum type, GLuint id, GLenum sev const char *s_source; const char *s_type; - switch(source) + switch (source) { case GL_DEBUG_SOURCE_API_ARB: s_source = "API"; break; case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB: s_source = "Window System"; break; @@ -212,7 +212,7 @@ void GLAPIENTRY ErrorCallback( GLenum source, GLenum type, GLuint id, GLenum sev case GL_DEBUG_SOURCE_OTHER_ARB: s_source = "Other"; break; default: s_source = "Unknown"; break; } - switch(type) + switch (type) { case GL_DEBUG_TYPE_ERROR_ARB: s_type = "Error"; break; case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: s_type = "Deprecated"; break; @@ -222,7 +222,7 @@ void GLAPIENTRY ErrorCallback( GLenum source, GLenum type, GLuint id, GLenum sev case GL_DEBUG_TYPE_OTHER_ARB: s_type = "Other"; break; default: s_type = "Unknown"; break; } - switch(severity) + switch (severity) { case GL_DEBUG_SEVERITY_HIGH_ARB: ERROR_LOG(VIDEO, "id: %x, source: %s, type: %s - %s", id, s_source, s_type, message); break; case GL_DEBUG_SEVERITY_MEDIUM_ARB: WARN_LOG(VIDEO, "id: %x, source: %s, type: %s - %s", id, s_source, s_type, message); break; @@ -277,7 +277,7 @@ void InitDriverInfo() vendor = DriverDetails::VENDOR_VIVANTE; // Get device family and driver version...if we care about it - switch(vendor) + switch (vendor) { case DriverDetails::VENDOR_QUALCOMM: { @@ -292,16 +292,16 @@ void InitDriverInfo() case DriverDetails::VENDOR_ARM: if (std::string::npos != srenderer.find("Mali-T6")) driver = DriverDetails::DRIVER_ARM_T6XX; - else if(std::string::npos != srenderer.find("Mali-4")) + else if (std::string::npos != srenderer.find("Mali-4")) driver = DriverDetails::DRIVER_ARM_4XX; break; case DriverDetails::VENDOR_MESA: { - if(svendor == "nouveau") + if (svendor == "nouveau") driver = DriverDetails::DRIVER_NOUVEAU; - else if(svendor == "Intel Open Source Technology Center") + else if (svendor == "Intel Open Source Technology Center") driver = DriverDetails::DRIVER_I965; - else if(std::string::npos != srenderer.find("AMD") || std::string::npos != srenderer.find("ATI")) + else if (std::string::npos != srenderer.find("AMD") || std::string::npos != srenderer.find("ATI")) driver = DriverDetails::DRIVER_R600; int major = 0; @@ -474,19 +474,19 @@ Renderer::Renderer() g_ogl_config.eSupportedGLSLVersion = GLSLES3; else { - if(strstr(g_ogl_config.glsl_version, "1.00") || strstr(g_ogl_config.glsl_version, "1.10") || strstr(g_ogl_config.glsl_version, "1.20")) + if (strstr(g_ogl_config.glsl_version, "1.00") || strstr(g_ogl_config.glsl_version, "1.10") || strstr(g_ogl_config.glsl_version, "1.20")) { PanicAlert("GPU: OGL ERROR: Need at least GLSL 1.30\n" "GPU: Does your video card support OpenGL 3.0?\n" "GPU: Your driver supports GLSL %s", g_ogl_config.glsl_version); bSuccess = false; } - else if(strstr(g_ogl_config.glsl_version, "1.30")) + else if (strstr(g_ogl_config.glsl_version, "1.30")) { g_ogl_config.eSupportedGLSLVersion = GLSL_130; g_Config.backend_info.bSupportsEarlyZ = false; // layout keyword is only supported on glsl150+ } - else if(strstr(g_ogl_config.glsl_version, "1.40")) + else if (strstr(g_ogl_config.glsl_version, "1.40")) { g_ogl_config.eSupportedGLSLVersion = GLSL_140; g_Config.backend_info.bSupportsEarlyZ = false; // layout keyword is only supported on glsl150+ @@ -512,7 +512,7 @@ Renderer::Renderer() #endif int samples; glGetIntegerv(GL_SAMPLES, &samples); - if(samples > 1) + if (samples > 1) { // MSAA on default framebuffer isn't working because of glBlitFramebuffer. // It also isn't useful as we don't render anything to the default framebuffer. @@ -531,7 +531,7 @@ Renderer::Renderer() } glGetIntegerv(GL_MAX_SAMPLES, &g_ogl_config.max_samples); - if(g_ogl_config.max_samples < 1) + if (g_ogl_config.max_samples < 1) g_ogl_config.max_samples = 1; UpdateActiveConfig(); @@ -599,12 +599,12 @@ Renderer::Renderer() glBlendColor(0, 0, 0, 0.5f); glClearDepthf(1.0f); - if(g_ActiveConfig.backend_info.bSupportsPrimitiveRestart) + if (g_ActiveConfig.backend_info.bSupportsPrimitiveRestart) { if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3) glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX); else - if(g_ogl_config.bSupportOGL31) + if (g_ogl_config.bSupportOGL31) { glEnable(GL_PRIMITIVE_RESTART); glPrimitiveRestartIndex(65535); @@ -988,7 +988,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) // Scale the 32-bit value returned by glReadPixels to a 24-bit // value (GC uses a 24-bit Z-buffer). // TODO: in RE0 this value is often off by one, which causes lighting to disappear - if(bpmem.zcontrol.pixel_format == PIXELFMT_RGB565_Z16) + if (bpmem.zcontrol.pixel_format == PIXELFMT_RGB565_Z16) { // if Z is in 16 bit format you must return a 16 bit integer z = z >> 16; @@ -1054,12 +1054,12 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) { color = RGBA8ToRGB565ToRGBA8(color); } - if(bpmem.zcontrol.pixel_format != PIXELFMT_RGBA6_Z24) + if (bpmem.zcontrol.pixel_format != PIXELFMT_RGBA6_Z24) { color |= 0xFF000000; } - if(alpha_read_mode.ReadMode == 2) return color; // GX_READ_NONE - else if(alpha_read_mode.ReadMode == 1) return (color | 0xFF000000); // GX_READ_FF + if (alpha_read_mode.ReadMode == 2) return color; // GX_READ_NONE + else if (alpha_read_mode.ReadMode == 1) return (color | 0xFF000000); // GX_READ_FF else /*if(alpha_read_mode.ReadMode == 0)*/ return (color & 0x00FFFFFF); // GX_READ_00 } @@ -1110,7 +1110,7 @@ void Renderer::SetViewport() } // Update the view port - if(g_ogl_config.bSupportViewportFloat) + if (g_ogl_config.bSupportViewportFloat) { glViewportIndexedf(0, X, Y, Width, Height); } @@ -1317,7 +1317,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangl const XFBSourceBase* xfbSource = nullptr; - if(g_ActiveConfig.bUseXFB) + if (g_ActiveConfig.bUseXFB) { // Render to the real/postprocessing buffer now. PostProcessing::BindTargetFramebuffer(); @@ -1583,7 +1583,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangl GL_REPORT_ERRORD(); } - if(s_vsync != g_ActiveConfig.IsVSync()) + if (s_vsync != g_ActiveConfig.IsVSync()) { s_vsync = g_ActiveConfig.IsVSync(); GLInterface->SwapInterval(s_vsync); @@ -1767,7 +1767,7 @@ void Renderer::FlipImageData(u8 *data, int w, int h, int pixel_width) // Flip image upside down. Damn OpenGL. for (int y = 0; y < h / 2; ++y) { - for(int x = 0; x < w; ++x) + for (int x = 0; x < w; ++x) { for (int delta = 0; delta < pixel_width; ++delta) std::swap(data[(y * w + x) * pixel_width + delta], data[((h - 1 - y) * w + x) * pixel_width + delta]); |
