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authorMatthew Parlane <parlane@gmail.com>2014-03-11 00:30:55 +1300
committerMatthew Parlane <parlane@gmail.com>2014-03-11 00:35:07 +1300
commit31cfc73a09a8685cbab20502b4bc132e98e2feb5 (patch)
treec7eb3a0906bab0eb711bd7c79166c96fe97ec488 /Source/Core/VideoBackends
parent4591464486d696a300cc914f6c2a3cce8af2d666 (diff)
Fixes spacing for "for", "while", "switch" and "if"
Also moved && and || to ends of lines instead of start. Fixed misc vertical alignments and some { needed newlining.
Diffstat (limited to 'Source/Core/VideoBackends')
-rw-r--r--Source/Core/VideoBackends/D3D/D3DBase.cpp16
-rw-r--r--Source/Core/VideoBackends/D3D/D3DUtil.cpp12
-rw-r--r--Source/Core/VideoBackends/D3D/GfxState.cpp4
-rw-r--r--Source/Core/VideoBackends/D3D/PixelShaderCache.cpp4
-rw-r--r--Source/Core/VideoBackends/D3D/Render.cpp18
-rw-r--r--Source/Core/VideoBackends/OGL/FramebufferManager.cpp2
-rw-r--r--Source/Core/VideoBackends/OGL/GLUtil.cpp12
-rw-r--r--Source/Core/VideoBackends/OGL/PostProcessing.cpp6
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp22
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.h6
-rw-r--r--Source/Core/VideoBackends/OGL/RasterFont.cpp18
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp56
-rw-r--r--Source/Core/VideoBackends/OGL/StreamBuffer.cpp18
-rw-r--r--Source/Core/VideoBackends/OGL/TextureCache.cpp19
-rw-r--r--Source/Core/VideoBackends/OGL/VertexManager.cpp6
-rw-r--r--Source/Core/VideoBackends/Software/Clipper.cpp18
-rw-r--r--Source/Core/VideoBackends/Software/DebugUtil.cpp2
-rw-r--r--Source/Core/VideoBackends/Software/EfbCopy.cpp2
-rw-r--r--Source/Core/VideoBackends/Software/EfbInterface.cpp2
-rw-r--r--Source/Core/VideoBackends/Software/OpcodeDecoder.cpp4
-rw-r--r--Source/Core/VideoBackends/Software/Rasterizer.cpp38
-rw-r--r--Source/Core/VideoBackends/Software/SWRenderer.cpp2
-rw-r--r--Source/Core/VideoBackends/Software/SWmain.cpp2
-rw-r--r--Source/Core/VideoBackends/Software/SetupUnit.cpp2
-rw-r--r--Source/Core/VideoBackends/Software/Tev.cpp12
-rw-r--r--Source/Core/VideoBackends/Software/TextureEncoder.cpp12
26 files changed, 159 insertions, 156 deletions
diff --git a/Source/Core/VideoBackends/D3D/D3DBase.cpp b/Source/Core/VideoBackends/D3D/D3DBase.cpp
index 4efacfa689..bb758f5063 100644
--- a/Source/Core/VideoBackends/D3D/D3DBase.cpp
+++ b/Source/Core/VideoBackends/D3D/D3DBase.cpp
@@ -126,7 +126,7 @@ void UnloadDXGI()
if (!dxgi_dll_ref) return;
if (--dxgi_dll_ref != 0) return;
- if(hDXGIDll) FreeLibrary(hDXGIDll);
+ if (hDXGIDll) FreeLibrary(hDXGIDll);
hDXGIDll = nullptr;
PCreateDXGIFactory = nullptr;
}
@@ -136,7 +136,7 @@ void UnloadD3D()
if (!d3d_dll_ref) return;
if (--d3d_dll_ref != 0) return;
- if(hD3DDll) FreeLibrary(hD3DDll);
+ if (hD3DDll) FreeLibrary(hD3DDll);
hD3DDll = nullptr;
PD3D11CreateDevice = nullptr;
PD3D11CreateDeviceAndSwapChain = nullptr;
@@ -365,22 +365,22 @@ void Close()
const char* VertexShaderVersionString()
{
- if(featlevel == D3D_FEATURE_LEVEL_11_0) return "vs_5_0";
- else if(featlevel == D3D_FEATURE_LEVEL_10_1) return "vs_4_1";
+ if (featlevel == D3D_FEATURE_LEVEL_11_0) return "vs_5_0";
+ else if (featlevel == D3D_FEATURE_LEVEL_10_1) return "vs_4_1";
else /*if(featlevel == D3D_FEATURE_LEVEL_10_0)*/ return "vs_4_0";
}
const char* GeometryShaderVersionString()
{
- if(featlevel == D3D_FEATURE_LEVEL_11_0) return "gs_5_0";
- else if(featlevel == D3D_FEATURE_LEVEL_10_1) return "gs_4_1";
+ if (featlevel == D3D_FEATURE_LEVEL_11_0) return "gs_5_0";
+ else if (featlevel == D3D_FEATURE_LEVEL_10_1) return "gs_4_1";
else /*if(featlevel == D3D_FEATURE_LEVEL_10_0)*/ return "gs_4_0";
}
const char* PixelShaderVersionString()
{
- if(featlevel == D3D_FEATURE_LEVEL_11_0) return "ps_5_0";
- else if(featlevel == D3D_FEATURE_LEVEL_10_1) return "ps_4_1";
+ if (featlevel == D3D_FEATURE_LEVEL_11_0) return "ps_5_0";
+ else if (featlevel == D3D_FEATURE_LEVEL_10_1) return "ps_4_1";
else /*if(featlevel == D3D_FEATURE_LEVEL_10_0)*/ return "ps_4_0";
}
diff --git a/Source/Core/VideoBackends/D3D/D3DUtil.cpp b/Source/Core/VideoBackends/D3D/D3DUtil.cpp
index 7e5270fc50..aeca510f28 100644
--- a/Source/Core/VideoBackends/D3D/D3DUtil.cpp
+++ b/Source/Core/VideoBackends/D3D/D3DUtil.cpp
@@ -35,13 +35,13 @@ public:
int AppendData(void* data, int size, int vertex_size)
{
D3D11_MAPPED_SUBRESOURCE map;
- if(offset + size >= max_size)
+ if (offset + size >= max_size)
{
// wrap buffer around and notify observers
offset = 0;
context->Map(buf, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
- for(bool* observer : observers)
+ for (bool* observer : observers)
*observer = true;
}
else
@@ -623,10 +623,10 @@ void drawColorQuad(u32 Color, float x1, float y1, float x2, float y2)
{ x2, y1, 0.f, Color },
};
- if(cq_observer ||
- draw_quad_data.x1 != x1 || draw_quad_data.y1 != y1 ||
- draw_quad_data.x2 != x2 || draw_quad_data.y2 != y2 ||
- draw_quad_data.col != Color)
+ if (cq_observer ||
+ draw_quad_data.x1 != x1 || draw_quad_data.y1 != y1 ||
+ draw_quad_data.x2 != x2 || draw_quad_data.y2 != y2 ||
+ draw_quad_data.col != Color)
{
cq_offset = util_vbuf->AppendData(coords, sizeof(coords), sizeof(ColVertex));
cq_observer = false;
diff --git a/Source/Core/VideoBackends/D3D/GfxState.cpp b/Source/Core/VideoBackends/D3D/GfxState.cpp
index af85993e4d..5b170d0b48 100644
--- a/Source/Core/VideoBackends/D3D/GfxState.cpp
+++ b/Source/Core/VideoBackends/D3D/GfxState.cpp
@@ -29,7 +29,7 @@ template<typename T> AutoState<T>::AutoState(const AutoState<T> &source)
template<typename T> AutoState<T>::~AutoState()
{
- if(state) ((T*)state)->Release();
+ if (state) ((T*)state)->Release();
state = nullptr;
}
@@ -77,4 +77,4 @@ void StateManager::Apply()
} // namespace
-} // namespace DX11 \ No newline at end of file
+} // namespace DX11
diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
index da1f1b0746..466326f64f 100644
--- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
@@ -174,7 +174,7 @@ const char reint_rgba6_to_rgb8_msaa[] = {
" int width, height, samples;\n"
" Tex0.GetDimensions(width, height, samples);\n"
" float4 texcol = 0;\n"
- " for(int i = 0; i < samples; ++i)\n"
+ " for (int i = 0; i < samples; ++i)\n"
" texcol += Tex0.Load(int2(uv0.x*(width), uv0.y*(height)), i);\n"
" texcol /= samples;\n"
" int4 src6 = round(texcol * 63.f);\n"
@@ -216,7 +216,7 @@ const char reint_rgb8_to_rgba6_msaa[] = {
" int width, height, samples;\n"
" Tex0.GetDimensions(width, height, samples);\n"
" float4 texcol = 0;\n"
- " for(int i = 0; i < samples; ++i)\n"
+ " for (int i = 0; i < samples; ++i)\n"
" texcol += Tex0.Load(int2(uv0.x*(width), uv0.y*(height)), i);\n"
" texcol /= samples;\n"
" int4 src8 = round(texcol * 255.f);\n"
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp
index 3b987fe7f7..885471aca6 100644
--- a/Source/Core/VideoBackends/D3D/Render.cpp
+++ b/Source/Core/VideoBackends/D3D/Render.cpp
@@ -233,7 +233,7 @@ Renderer::Renderer()
0.f, 1 << g_ActiveConfig.iMaxAnisotropy,
D3D11_COMPARISON_ALWAYS, border,
-D3D11_FLOAT32_MAX, D3D11_FLOAT32_MAX);
- if(g_ActiveConfig.iMaxAnisotropy != 0) gx_state.sampdc[k].Filter = D3D11_FILTER_ANISOTROPIC;
+ if (g_ActiveConfig.iMaxAnisotropy != 0) gx_state.sampdc[k].Filter = D3D11_FILTER_ANISOTROPIC;
}
// Clear EFB textures
@@ -362,7 +362,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
// Take the mean of the resulting dimensions; TODO: Don't use the center pixel, compute the average color instead
D3D11_RECT RectToLock;
- if(type == PEEK_COLOR || type == PEEK_Z)
+ if (type == PEEK_COLOR || type == PEEK_Z)
{
RectToLock.left = (targetPixelRc.left + targetPixelRc.right) / 2;
RectToLock.top = (targetPixelRc.top + targetPixelRc.bottom) / 2;
@@ -409,7 +409,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
float val = *(float*)map.pData;
u32 ret = 0;
- if(bpmem.zcontrol.pixel_format == PIXELFMT_RGB565_Z16)
+ if (bpmem.zcontrol.pixel_format == PIXELFMT_RGB565_Z16)
{
// if Z is in 16 bit format you must return a 16 bit integer
ret = ((u32)(val * 0xffff));
@@ -433,7 +433,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
// read the data from system memory
D3D::context->Map(read_tex, 0, D3D11_MAP_READ, 0, &map);
u32 ret = 0;
- if(map.pData)
+ if (map.pData)
ret = *(u32*)map.pData;
D3D::context->Unmap(read_tex, 0);
@@ -448,13 +448,13 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
{
ret = RGBA8ToRGB565ToRGBA8(ret);
}
- if(bpmem.zcontrol.pixel_format != PIXELFMT_RGBA6_Z24)
+ if (bpmem.zcontrol.pixel_format != PIXELFMT_RGBA6_Z24)
{
ret |= 0xFF000000;
}
- if(alpha_read_mode.ReadMode == 2) return ret; // GX_READ_NONE
- else if(alpha_read_mode.ReadMode == 1) return (ret | 0xFF000000); // GX_READ_FF
+ if (alpha_read_mode.ReadMode == 2) return ret; // GX_READ_NONE
+ else if (alpha_read_mode.ReadMode == 1) return (ret | 0xFF000000); // GX_READ_FF
else /*if(alpha_read_mode.ReadMode == 0)*/ return (ret & 0x00FFFFFF); // GX_READ_00
}
else //if(type == POKE_COLOR)
@@ -784,7 +784,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangl
s_television.Submit(xfbAddr, fbWidth, fbHeight);
s_television.Render();
}
- else if(g_ActiveConfig.bUseXFB)
+ else if (g_ActiveConfig.bUseXFB)
{
const XFBSourceBase* xfbSource;
@@ -1084,7 +1084,7 @@ void Renderer::ApplyState(bool bUseDstAlpha)
// TODO: unnecessary state changes, we should store a list of shader resources
//if (shader_resources[stage])
{
- if(g_ActiveConfig.iMaxAnisotropy > 0) gx_state.sampdc[stage].Filter = D3D11_FILTER_ANISOTROPIC;
+ if (g_ActiveConfig.iMaxAnisotropy > 0) gx_state.sampdc[stage].Filter = D3D11_FILTER_ANISOTROPIC;
hr = D3D::device->CreateSamplerState(&gx_state.sampdc[stage], &samplerstate[stage]);
if (FAILED(hr)) PanicAlert("Fail %s %d, stage=%d\n", __FILE__, __LINE__, stage);
else D3D::SetDebugObjectName((ID3D11DeviceChild*)samplerstate[stage], "sampler state used to emulate the GX pipeline");
diff --git a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
index a9ccedf46d..f7557cc1b2 100644
--- a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
+++ b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
@@ -353,7 +353,7 @@ void FramebufferManager::ReinterpretPixelData(unsigned int convtype)
GLuint src_texture = 0;
- if(m_msaaSamples > 1)
+ if (m_msaaSamples > 1)
{
// MSAA mode, so resolve first
glBindFramebuffer(GL_READ_FRAMEBUFFER, m_efbFramebuffer);
diff --git a/Source/Core/VideoBackends/OGL/GLUtil.cpp b/Source/Core/VideoBackends/OGL/GLUtil.cpp
index 1e43f2a137..9c5226309d 100644
--- a/Source/Core/VideoBackends/OGL/GLUtil.cpp
+++ b/Source/Core/VideoBackends/OGL/GLUtil.cpp
@@ -64,9 +64,9 @@ GLuint OpenGL_CompileProgram ( const char* vertexShader, const char* fragmentSha
GLsizei stringBufferUsage = 0;
glGetShaderiv(vertexShaderID, GL_COMPILE_STATUS, &Result);
glGetShaderInfoLog(vertexShaderID, 1024, &stringBufferUsage, stringBuffer);
- if(Result && stringBufferUsage) {
+ if (Result && stringBufferUsage) {
ERROR_LOG(VIDEO, "GLSL vertex shader warnings:\n%s%s", stringBuffer, vertexShader);
- } else if(!Result) {
+ } else if (!Result) {
ERROR_LOG(VIDEO, "GLSL vertex shader error:\n%s%s", stringBuffer, vertexShader);
} else {
DEBUG_LOG(VIDEO, "GLSL vertex shader compiled:\n%s", vertexShader);
@@ -80,9 +80,9 @@ GLuint OpenGL_CompileProgram ( const char* vertexShader, const char* fragmentSha
#if defined(_DEBUG) || defined(DEBUGFAST) || defined(DEBUG_GLSL)
glGetShaderiv(fragmentShaderID, GL_COMPILE_STATUS, &Result);
glGetShaderInfoLog(fragmentShaderID, 1024, &stringBufferUsage, stringBuffer);
- if(Result && stringBufferUsage) {
+ if (Result && stringBufferUsage) {
ERROR_LOG(VIDEO, "GLSL fragment shader warnings:\n%s%s", stringBuffer, fragmentShader);
- } else if(!Result) {
+ } else if (!Result) {
ERROR_LOG(VIDEO, "GLSL fragment shader error:\n%s%s", stringBuffer, fragmentShader);
} else {
DEBUG_LOG(VIDEO, "GLSL fragment shader compiled:\n%s", fragmentShader);
@@ -97,9 +97,9 @@ GLuint OpenGL_CompileProgram ( const char* vertexShader, const char* fragmentSha
#if defined(_DEBUG) || defined(DEBUGFAST) || defined(DEBUG_GLSL)
glGetProgramiv(programID, GL_LINK_STATUS, &Result);
glGetProgramInfoLog(programID, 1024, &stringBufferUsage, stringBuffer);
- if(Result && stringBufferUsage) {
+ if (Result && stringBufferUsage) {
ERROR_LOG(VIDEO, "GLSL linker warnings:\n%s%s%s", stringBuffer, vertexShader, fragmentShader);
- } else if(!Result && !shader_errors) {
+ } else if (!Result && !shader_errors) {
ERROR_LOG(VIDEO, "GLSL linker error:\n%s%s%s", stringBuffer, vertexShader, fragmentShader);
}
#endif
diff --git a/Source/Core/VideoBackends/OGL/PostProcessing.cpp b/Source/Core/VideoBackends/OGL/PostProcessing.cpp
index 929fcd0de8..a4a4c0bbf3 100644
--- a/Source/Core/VideoBackends/OGL/PostProcessing.cpp
+++ b/Source/Core/VideoBackends/OGL/PostProcessing.cpp
@@ -77,7 +77,7 @@ void BindTargetFramebuffer ()
void BlitToScreen()
{
- if(!s_enable) return;
+ if (!s_enable) return;
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
glViewport(0, 0, s_width, s_height);
@@ -101,7 +101,7 @@ void Update ( u32 width, u32 height )
{
ApplyShader();
- if(s_enable && (width != s_width || height != s_height)) {
+ if (s_enable && (width != s_width || height != s_height)) {
s_width = width;
s_height = height;
@@ -133,7 +133,7 @@ void ApplyShader()
// Fallback to shared user dir
path = File::GetSysDirectory() + SHADERS_DIR DIR_SEP + g_ActiveConfig.sPostProcessingShader + ".glsl";
}
- if(!File::ReadFileToString(path.c_str(), code)) {
+ if (!File::ReadFileToString(path.c_str(), code)) {
ERROR_LOG(VIDEO, "Post-processing shader not found: %s", path.c_str());
return;
}
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
index c4e150d7d0..8751ec35c4 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
@@ -47,9 +47,9 @@ void SHADER::SetProgramVariables()
GLint PSBlock_id = glGetUniformBlockIndex(glprogid, "PSBlock");
GLint VSBlock_id = glGetUniformBlockIndex(glprogid, "VSBlock");
- if(PSBlock_id != -1)
+ if (PSBlock_id != -1)
glUniformBlockBinding(glprogid, PSBlock_id, 1);
- if(VSBlock_id != -1)
+ if (VSBlock_id != -1)
glUniformBlockBinding(glprogid, VSBlock_id, 2);
}
@@ -89,7 +89,7 @@ void SHADER::SetProgramBindings()
glBindAttribLocation(glprogid, SHADER_NORM1_ATTRIB, "rawnorm1");
glBindAttribLocation(glprogid, SHADER_NORM2_ATTRIB, "rawnorm2");
- for(int i=0; i<8; i++) {
+ for (int i=0; i<8; i++) {
char attrib_name[8];
snprintf(attrib_name, 8, "tex%d", i);
glBindAttribLocation(glprogid, SHADER_TEXTURE0_ATTRIB+i, attrib_name);
@@ -98,7 +98,7 @@ void SHADER::SetProgramBindings()
void SHADER::Bind()
{
- if(CurrentProgram != glprogid)
+ if (CurrentProgram != glprogid)
{
glUseProgram(glprogid);
CurrentProgram = glprogid;
@@ -107,7 +107,7 @@ void SHADER::Bind()
void ProgramShaderCache::UploadConstants()
{
- if(PixelShaderManager::dirty || VertexShaderManager::dirty)
+ if (PixelShaderManager::dirty || VertexShaderManager::dirty)
{
auto buffer = s_buffer->Map(s_ubo_buffer_size, s_ubo_align);
@@ -210,7 +210,7 @@ bool ProgramShaderCache::CompileShader ( SHADER& shader, const char* vcode, cons
GLuint vsid = CompileSingleShader(GL_VERTEX_SHADER, vcode);
GLuint psid = CompileSingleShader(GL_FRAGMENT_SHADER, pcode);
- if(!vsid || !psid)
+ if (!vsid || !psid)
{
glDeleteShader(vsid);
glDeleteShader(psid);
@@ -250,7 +250,7 @@ bool ProgramShaderCache::CompileShader ( SHADER& shader, const char* vcode, cons
file << s_glsl_header << vcode << s_glsl_header << pcode << infoLog;
file.close();
- if(linkStatus != GL_TRUE)
+ if (linkStatus != GL_TRUE)
PanicAlert("Failed to link shaders!\nThis usually happens when trying to use Dolphin with an outdated GPU or integrated GPU like the Intel GMA series.\n\nIf you're sure this is Dolphin's error anyway, post the contents of %s along with this error message at the forums.\n\nDebug info (%s, %s, %s):\n%s",
szTemp,
g_ogl_config.gl_vendor,
@@ -308,7 +308,7 @@ GLuint ProgramShaderCache::CompileSingleShader (GLuint type, const char* code )
file << s_glsl_header << code << infoLog;
file.close();
- if(compileStatus != GL_TRUE)
+ if (compileStatus != GL_TRUE)
PanicAlert("Failed to compile %s shader!\nThis usually happens when trying to use Dolphin with an outdated GPU or integrated GPU like the Intel GMA series.\n\nIf you're sure this is Dolphin's error anyway, post the contents of %s along with this error message at the forums.\n\nDebug info (%s, %s, %s):\n%s",
type==GL_VERTEX_SHADER ? "vertex" : "pixel",
szTemp,
@@ -373,7 +373,7 @@ void ProgramShaderCache::Init(void)
{
GLint Supported;
glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &Supported);
- if(!Supported)
+ if (!Supported)
{
ERROR_LOG(VIDEO, "GL_ARB_get_program_binary is supported, but no binary format is known. So disable shader cache.");
g_ogl_config.bSupportsGLSLCache = false;
@@ -406,14 +406,14 @@ void ProgramShaderCache::Shutdown(void)
{
for (auto& entry : pshaders)
{
- if(entry.second.in_cache)
+ if (entry.second.in_cache)
{
continue;
}
GLint binary_size;
glGetProgramiv(entry.second.shader.glprogid, GL_PROGRAM_BINARY_LENGTH, &binary_size);
- if(!binary_size)
+ if (!binary_size)
{
continue;
}
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.h b/Source/Core/VideoBackends/OGL/ProgramShaderCache.h
index 8db3eb7ccb..9b9511fd11 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.h
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.h
@@ -25,9 +25,9 @@ public:
bool operator <(const SHADERUID& r) const
{
- if(puid < r.puid) return true;
- if(r.puid < puid) return false;
- if(vuid < r.vuid) return true;
+ if (puid < r.puid) return true;
+ if (r.puid < puid) return false;
+ if (vuid < r.vuid) return true;
return false;
}
diff --git a/Source/Core/VideoBackends/OGL/RasterFont.cpp b/Source/Core/VideoBackends/OGL/RasterFont.cpp
index 1b7845887b..55b6f280b3 100644
--- a/Source/Core/VideoBackends/OGL/RasterFont.cpp
+++ b/Source/Core/VideoBackends/OGL/RasterFont.cpp
@@ -141,9 +141,9 @@ RasterFont::RasterFont()
glActiveTexture(GL_TEXTURE0+8);
glBindTexture(GL_TEXTURE_2D, texture);
u32* texture_data = new u32[char_width*char_count*char_height];
- for(u32 y=0; y<char_height; y++) {
- for(u32 c=0; c<char_count; c++) {
- for(u32 x=0; x<char_width; x++) {
+ for (u32 y=0; y<char_height; y++) {
+ for (u32 c=0; c<char_count; c++) {
+ for (u32 x=0; x<char_width; x++) {
bool pixel = (0 != (rasters[c][y] & (1<<(char_width-x-1))));
texture_data[char_width*char_count*y+char_width*c+x] = pixel ? -1 : 0;
}
@@ -195,22 +195,22 @@ void RasterFont::printMultilineText(const char *text, double start_x, double sta
GLfloat x = GLfloat(start_x);
GLfloat y = GLfloat(start_y);
- for(size_t i=0; i<length; i++) {
+ for (size_t i=0; i<length; i++) {
u8 c = text[i];
- if(c == '\n') {
+ if (c == '\n') {
x = GLfloat(start_x);
y -= delta_y + border_y;
continue;
}
// do not print spaces, they can be skipped easily
- if(c == ' ') {
+ if (c == ' ') {
x += delta_x + border_x;
continue;
}
- if(c < char_offset || c >= char_count+char_offset) continue;
+ if (c < char_offset || c >= char_count+char_offset) continue;
vertices[usage++] = x;
vertices[usage++] = y;
@@ -245,7 +245,7 @@ void RasterFont::printMultilineText(const char *text, double start_x, double sta
x += delta_x + border_x;
}
- if(!usage) {
+ if (!usage) {
delete [] vertices;
return;
}
@@ -258,7 +258,7 @@ void RasterFont::printMultilineText(const char *text, double start_x, double sta
s_shader.Bind();
- if(color != cached_color) {
+ if (color != cached_color) {
glUniform4f(uniform_color_id, GLfloat((color>>16)&0xff)/255.f,GLfloat((color>>8)&0xff)/255.f,GLfloat((color>>0)&0xff)/255.f,GLfloat((color>>24)&0xff)/255.f);
cached_color = color;
}
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index 3116961f5d..cd682137b6 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -147,7 +147,7 @@ int GetNumMSAASamples(int MSAAMode)
samples = 1;
}
- if(samples <= g_ogl_config.max_samples) return samples;
+ if (samples <= g_ogl_config.max_samples) return samples;
// TODO: move this to InitBackendInfo
OSD::AddMessage(StringFromFormat("%d Anti Aliasing samples selected, but only %d supported by your GPU.", samples, g_ogl_config.max_samples), 10000);
@@ -172,7 +172,7 @@ int GetNumMSAACoverageSamples(int MSAAMode)
default:
samples = 0;
}
- if(g_ogl_config.bSupportCoverageMSAA || samples == 0) return samples;
+ if (g_ogl_config.bSupportCoverageMSAA || samples == 0) return samples;
// TODO: move this to InitBackendInfo
OSD::AddMessage("CSAA Anti Aliasing isn't supported by your GPU.", 10000);
@@ -183,15 +183,15 @@ void ApplySSAASettings() {
// GLES3 doesn't support SSAA
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
{
- if(g_ActiveConfig.iMultisampleMode == MULTISAMPLE_SSAA_4X) {
- if(g_ogl_config.bSupportSampleShading) {
+ if (g_ActiveConfig.iMultisampleMode == MULTISAMPLE_SSAA_4X) {
+ if (g_ogl_config.bSupportSampleShading) {
glEnable(GL_SAMPLE_SHADING_ARB);
glMinSampleShadingARB(s_MSAASamples);
} else {
// TODO: move this to InitBackendInfo
OSD::AddMessage("SSAA Anti Aliasing isn't supported by your GPU.", 10000);
}
- } else if(g_ogl_config.bSupportSampleShading) {
+ } else if (g_ogl_config.bSupportSampleShading) {
glDisable(GL_SAMPLE_SHADING_ARB);
}
}
@@ -202,7 +202,7 @@ void GLAPIENTRY ErrorCallback( GLenum source, GLenum type, GLuint id, GLenum sev
const char *s_source;
const char *s_type;
- switch(source)
+ switch (source)
{
case GL_DEBUG_SOURCE_API_ARB: s_source = "API"; break;
case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB: s_source = "Window System"; break;
@@ -212,7 +212,7 @@ void GLAPIENTRY ErrorCallback( GLenum source, GLenum type, GLuint id, GLenum sev
case GL_DEBUG_SOURCE_OTHER_ARB: s_source = "Other"; break;
default: s_source = "Unknown"; break;
}
- switch(type)
+ switch (type)
{
case GL_DEBUG_TYPE_ERROR_ARB: s_type = "Error"; break;
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: s_type = "Deprecated"; break;
@@ -222,7 +222,7 @@ void GLAPIENTRY ErrorCallback( GLenum source, GLenum type, GLuint id, GLenum sev
case GL_DEBUG_TYPE_OTHER_ARB: s_type = "Other"; break;
default: s_type = "Unknown"; break;
}
- switch(severity)
+ switch (severity)
{
case GL_DEBUG_SEVERITY_HIGH_ARB: ERROR_LOG(VIDEO, "id: %x, source: %s, type: %s - %s", id, s_source, s_type, message); break;
case GL_DEBUG_SEVERITY_MEDIUM_ARB: WARN_LOG(VIDEO, "id: %x, source: %s, type: %s - %s", id, s_source, s_type, message); break;
@@ -277,7 +277,7 @@ void InitDriverInfo()
vendor = DriverDetails::VENDOR_VIVANTE;
// Get device family and driver version...if we care about it
- switch(vendor)
+ switch (vendor)
{
case DriverDetails::VENDOR_QUALCOMM:
{
@@ -292,16 +292,16 @@ void InitDriverInfo()
case DriverDetails::VENDOR_ARM:
if (std::string::npos != srenderer.find("Mali-T6"))
driver = DriverDetails::DRIVER_ARM_T6XX;
- else if(std::string::npos != srenderer.find("Mali-4"))
+ else if (std::string::npos != srenderer.find("Mali-4"))
driver = DriverDetails::DRIVER_ARM_4XX;
break;
case DriverDetails::VENDOR_MESA:
{
- if(svendor == "nouveau")
+ if (svendor == "nouveau")
driver = DriverDetails::DRIVER_NOUVEAU;
- else if(svendor == "Intel Open Source Technology Center")
+ else if (svendor == "Intel Open Source Technology Center")
driver = DriverDetails::DRIVER_I965;
- else if(std::string::npos != srenderer.find("AMD") || std::string::npos != srenderer.find("ATI"))
+ else if (std::string::npos != srenderer.find("AMD") || std::string::npos != srenderer.find("ATI"))
driver = DriverDetails::DRIVER_R600;
int major = 0;
@@ -474,19 +474,19 @@ Renderer::Renderer()
g_ogl_config.eSupportedGLSLVersion = GLSLES3;
else
{
- if(strstr(g_ogl_config.glsl_version, "1.00") || strstr(g_ogl_config.glsl_version, "1.10") || strstr(g_ogl_config.glsl_version, "1.20"))
+ if (strstr(g_ogl_config.glsl_version, "1.00") || strstr(g_ogl_config.glsl_version, "1.10") || strstr(g_ogl_config.glsl_version, "1.20"))
{
PanicAlert("GPU: OGL ERROR: Need at least GLSL 1.30\n"
"GPU: Does your video card support OpenGL 3.0?\n"
"GPU: Your driver supports GLSL %s", g_ogl_config.glsl_version);
bSuccess = false;
}
- else if(strstr(g_ogl_config.glsl_version, "1.30"))
+ else if (strstr(g_ogl_config.glsl_version, "1.30"))
{
g_ogl_config.eSupportedGLSLVersion = GLSL_130;
g_Config.backend_info.bSupportsEarlyZ = false; // layout keyword is only supported on glsl150+
}
- else if(strstr(g_ogl_config.glsl_version, "1.40"))
+ else if (strstr(g_ogl_config.glsl_version, "1.40"))
{
g_ogl_config.eSupportedGLSLVersion = GLSL_140;
g_Config.backend_info.bSupportsEarlyZ = false; // layout keyword is only supported on glsl150+
@@ -512,7 +512,7 @@ Renderer::Renderer()
#endif
int samples;
glGetIntegerv(GL_SAMPLES, &samples);
- if(samples > 1)
+ if (samples > 1)
{
// MSAA on default framebuffer isn't working because of glBlitFramebuffer.
// It also isn't useful as we don't render anything to the default framebuffer.
@@ -531,7 +531,7 @@ Renderer::Renderer()
}
glGetIntegerv(GL_MAX_SAMPLES, &g_ogl_config.max_samples);
- if(g_ogl_config.max_samples < 1)
+ if (g_ogl_config.max_samples < 1)
g_ogl_config.max_samples = 1;
UpdateActiveConfig();
@@ -599,12 +599,12 @@ Renderer::Renderer()
glBlendColor(0, 0, 0, 0.5f);
glClearDepthf(1.0f);
- if(g_ActiveConfig.backend_info.bSupportsPrimitiveRestart)
+ if (g_ActiveConfig.backend_info.bSupportsPrimitiveRestart)
{
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX);
else
- if(g_ogl_config.bSupportOGL31)
+ if (g_ogl_config.bSupportOGL31)
{
glEnable(GL_PRIMITIVE_RESTART);
glPrimitiveRestartIndex(65535);
@@ -988,7 +988,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
// Scale the 32-bit value returned by glReadPixels to a 24-bit
// value (GC uses a 24-bit Z-buffer).
// TODO: in RE0 this value is often off by one, which causes lighting to disappear
- if(bpmem.zcontrol.pixel_format == PIXELFMT_RGB565_Z16)
+ if (bpmem.zcontrol.pixel_format == PIXELFMT_RGB565_Z16)
{
// if Z is in 16 bit format you must return a 16 bit integer
z = z >> 16;
@@ -1054,12 +1054,12 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
{
color = RGBA8ToRGB565ToRGBA8(color);
}
- if(bpmem.zcontrol.pixel_format != PIXELFMT_RGBA6_Z24)
+ if (bpmem.zcontrol.pixel_format != PIXELFMT_RGBA6_Z24)
{
color |= 0xFF000000;
}
- if(alpha_read_mode.ReadMode == 2) return color; // GX_READ_NONE
- else if(alpha_read_mode.ReadMode == 1) return (color | 0xFF000000); // GX_READ_FF
+ if (alpha_read_mode.ReadMode == 2) return color; // GX_READ_NONE
+ else if (alpha_read_mode.ReadMode == 1) return (color | 0xFF000000); // GX_READ_FF
else /*if(alpha_read_mode.ReadMode == 0)*/ return (color & 0x00FFFFFF); // GX_READ_00
}
@@ -1110,7 +1110,7 @@ void Renderer::SetViewport()
}
// Update the view port
- if(g_ogl_config.bSupportViewportFloat)
+ if (g_ogl_config.bSupportViewportFloat)
{
glViewportIndexedf(0, X, Y, Width, Height);
}
@@ -1317,7 +1317,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangl
const XFBSourceBase* xfbSource = nullptr;
- if(g_ActiveConfig.bUseXFB)
+ if (g_ActiveConfig.bUseXFB)
{
// Render to the real/postprocessing buffer now.
PostProcessing::BindTargetFramebuffer();
@@ -1583,7 +1583,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangl
GL_REPORT_ERRORD();
}
- if(s_vsync != g_ActiveConfig.IsVSync())
+ if (s_vsync != g_ActiveConfig.IsVSync())
{
s_vsync = g_ActiveConfig.IsVSync();
GLInterface->SwapInterval(s_vsync);
@@ -1767,7 +1767,7 @@ void Renderer::FlipImageData(u8 *data, int w, int h, int pixel_width)
// Flip image upside down. Damn OpenGL.
for (int y = 0; y < h / 2; ++y)
{
- for(int x = 0; x < w; ++x)
+ for (int x = 0; x < w; ++x)
{
for (int delta = 0; delta < pixel_width; ++delta)
std::swap(data[(y * w + x) * pixel_width + delta], data[((h - 1 - y) * w + x) * pixel_width + delta]);
diff --git a/Source/Core/VideoBackends/OGL/StreamBuffer.cpp b/Source/Core/VideoBackends/OGL/StreamBuffer.cpp
index be7f4eeacd..03d9d71de3 100644
--- a/Source/Core/VideoBackends/OGL/StreamBuffer.cpp
+++ b/Source/Core/VideoBackends/OGL/StreamBuffer.cpp
@@ -66,7 +66,7 @@ static const u32 SYNC_POINTS = 16;
void StreamBuffer::CreateFences()
{
fences = new GLsync[SYNC_POINTS];
- for(u32 i=0; i<SYNC_POINTS; i++)
+ for (u32 i=0; i<SYNC_POINTS; i++)
fences[i] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
}
void StreamBuffer::DeleteFences()
@@ -123,7 +123,7 @@ void StreamBuffer::AllocMemory(size_t size)
void StreamBuffer::Align(u32 stride)
{
- if(m_iterator && stride) {
+ if (m_iterator && stride) {
m_iterator--;
m_iterator = m_iterator - (m_iterator % stride) + stride;
}
@@ -149,7 +149,7 @@ public:
std::pair<u8*, size_t> Map(size_t size, u32 stride) override {
Align(stride);
- if(m_iterator + size >= m_size) {
+ if (m_iterator + size >= m_size) {
glBufferData(m_buffertype, m_size, nullptr, GL_STREAM_DRAW);
m_iterator = 0;
}
@@ -350,9 +350,9 @@ public:
StreamBuffer* StreamBuffer::Create(u32 type, size_t size)
{
// without basevertex support, only streaming methods whith uploads everything to zero works fine:
- if(!g_ogl_config.bSupportsGLBaseVertex)
+ if (!g_ogl_config.bSupportsGLBaseVertex)
{
- if(!DriverDetails::HasBug(DriverDetails::BUG_BROKENBUFFERSTREAM))
+ if (!DriverDetails::HasBug(DriverDetails::BUG_BROKENBUFFERSTREAM))
return new BufferSubData(type, size);
// BufferData is by far the worst way, only use it if needed
@@ -360,7 +360,7 @@ StreamBuffer* StreamBuffer::Create(u32 type, size_t size)
}
// Prefer the syncing buffers over the orphaning one
- if(g_ogl_config.bSupportsGLSync)
+ if (g_ogl_config.bSupportsGLSync)
{
// try to use buffer storage whenever possible
if (g_ogl_config.bSupportsGLBufferStorage &&
@@ -368,16 +368,16 @@ StreamBuffer* StreamBuffer::Create(u32 type, size_t size)
return new BufferStorage(type, size);
// pinned memory is almost as fine
- if(g_ogl_config.bSupportsGLPinnedMemory &&
+ if (g_ogl_config.bSupportsGLPinnedMemory &&
!(DriverDetails::HasBug(DriverDetails::BUG_BROKENPINNEDMEMORY) && type == GL_ELEMENT_ARRAY_BUFFER))
return new PinnedMemory(type, size);
// don't fall back to MapAnd* for nvidia drivers
- if(DriverDetails::HasBug(DriverDetails::BUG_BROKENUNSYNCMAPPING))
+ if (DriverDetails::HasBug(DriverDetails::BUG_BROKENUNSYNCMAPPING))
return new BufferSubData(type, size);
// mapping fallback
- if(g_ogl_config.bSupportsGLSync)
+ if (g_ogl_config.bSupportsGLSync)
return new MapAndSync(type, size);
}
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp
index 9262f9f4d1..6a20813e80 100644
--- a/Source/Core/VideoBackends/OGL/TextureCache.cpp
+++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp
@@ -84,8 +84,8 @@ TextureCache::TCacheEntry::~TCacheEntry()
{
if (texture)
{
- for(auto& gtex : s_Textures)
- if(gtex == texture)
+ for (auto& gtex : s_Textures)
+ if (gtex == texture)
gtex = 0;
glDeleteTextures(1, &texture);
texture = 0;
@@ -282,14 +282,17 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
glViewport(0, 0, virtual_width, virtual_height);
- if(srcFormat == PIXELFMT_Z24) {
+ if (srcFormat == PIXELFMT_Z24)
+ {
s_DepthMatrixProgram.Bind();
- if(s_DepthCbufid != cbufid)
+ if (s_DepthCbufid != cbufid)
glUniform4fv(s_DepthMatrixUniform, 5, colmat);
s_DepthCbufid = cbufid;
- } else {
+ }
+ else
+ {
s_ColorMatrixProgram.Bind();
- if(s_ColorCbufid != cbufid)
+ if (s_ColorCbufid != cbufid)
glUniform4fv(s_ColorMatrixUniform, 7, colmat);
s_ColorCbufid = cbufid;
}
@@ -391,7 +394,7 @@ TextureCache::TextureCache()
s_DepthCopyPositionUniform = glGetUniformLocation(s_DepthMatrixProgram.glprogid, "copy_position");
s_ActiveTexture = -1;
- for(auto& gtex : s_Textures)
+ for (auto& gtex : s_Textures)
gtex = -1;
}
@@ -409,7 +412,7 @@ void TextureCache::DisableStage(unsigned int stage)
void TextureCache::SetStage ()
{
// -1 is the initial value as we don't know which testure should be bound
- if(s_ActiveTexture != (u32)-1)
+ if (s_ActiveTexture != (u32)-1)
glActiveTexture(GL_TEXTURE0 + s_ActiveTexture);
}
diff --git a/Source/Core/VideoBackends/OGL/VertexManager.cpp b/Source/Core/VideoBackends/OGL/VertexManager.cpp
index 89dfda38e2..e58b2d777f 100644
--- a/Source/Core/VideoBackends/OGL/VertexManager.cpp
+++ b/Source/Core/VideoBackends/OGL/VertexManager.cpp
@@ -106,7 +106,7 @@ void VertexManager::Draw(u32 stride)
u32 max_index = IndexGenerator::GetNumVerts();
GLenum primitive_mode = 0;
- switch(current_primitive_type)
+ switch (current_primitive_type)
{
case PRIMITIVE_POINTS:
primitive_mode = GL_POINTS;
@@ -119,7 +119,7 @@ void VertexManager::Draw(u32 stride)
break;
}
- if(g_ogl_config.bSupportsGLBaseVertex) {
+ if (g_ogl_config.bSupportsGLBaseVertex) {
glDrawRangeElementsBaseVertex(primitive_mode, 0, max_index, index_size, GL_UNSIGNED_SHORT, (u8*)nullptr+s_index_offset, (GLint)s_baseVertex);
} else {
glDrawRangeElements(primitive_mode, 0, max_index, index_size, GL_UNSIGNED_SHORT, (u8*)nullptr+s_index_offset);
@@ -132,7 +132,7 @@ void VertexManager::vFlush(bool useDstAlpha)
GLVertexFormat *nativeVertexFmt = (GLVertexFormat*)g_nativeVertexFmt;
u32 stride = nativeVertexFmt->GetVertexStride();
- if(m_last_vao != nativeVertexFmt->VAO) {
+ if (m_last_vao != nativeVertexFmt->VAO) {
glBindVertexArray(nativeVertexFmt->VAO);
m_last_vao = nativeVertexFmt->VAO;
}
diff --git a/Source/Core/VideoBackends/Software/Clipper.cpp b/Source/Core/VideoBackends/Software/Clipper.cpp
index 976bbeb104..e1081da142 100644
--- a/Source/Core/VideoBackends/Software/Clipper.cpp
+++ b/Source/Core/VideoBackends/Software/Clipper.cpp
@@ -179,7 +179,7 @@ namespace Clipper
if (mask != 0)
{
- for(int i = 0; i < 3; i += 3)
+ for (int i = 0; i < 3; i += 3)
{
int vlist[2][2*6+1];
int *inlist = vlist[0], *outlist = vlist[1];
@@ -273,7 +273,7 @@ namespace Clipper
bool backface;
- if(!CullTest(v0, v1, v2, backface))
+ if (!CullTest(v0, v1, v2, backface))
return;
int indices[NUM_INDICES] = { 0, 1, 2, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG,
@@ -296,10 +296,10 @@ namespace Clipper
ClipTriangle(indices, numIndices);
- for(int i = 0; i+3 <= numIndices; i+=3)
+ for (int i = 0; i+3 <= numIndices; i+=3)
{
_assert_(i < NUM_INDICES);
- if(indices[i] != SKIP_FLAG)
+ if (indices[i] != SKIP_FLAG)
{
PerspectiveDivide(Vertices[indices[i]]);
PerspectiveDivide(Vertices[indices[i+1]]);
@@ -339,7 +339,7 @@ namespace Clipper
ClipLine(indices);
- if(indices[0] != SKIP_FLAG)
+ if (indices[0] != SKIP_FLAG)
{
OutputVertexData *v0 = Vertices[indices[0]];
OutputVertexData *v1 = Vertices[indices[1]];
@@ -353,16 +353,16 @@ namespace Clipper
float screenDx = 0;
float screenDy = 0;
- if(fabsf(dx) > fabsf(dy))
+ if (fabsf(dx) > fabsf(dy))
{
- if(dx > 0)
+ if (dx > 0)
screenDy = bpmem.lineptwidth.linesize / -12.0f;
else
screenDy = bpmem.lineptwidth.linesize / 12.0f;
}
else
{
- if(dy > 0)
+ if (dy > 0)
screenDx = bpmem.lineptwidth.linesize / 12.0f;
else
screenDx = bpmem.lineptwidth.linesize / -12.0f;
@@ -389,7 +389,7 @@ namespace Clipper
mask &= CalcClipMask(v1);
mask &= CalcClipMask(v2);
- if(mask)
+ if (mask)
{
INCSTAT(swstats.thisFrame.numTrianglesRejected)
return false;
diff --git a/Source/Core/VideoBackends/Software/DebugUtil.cpp b/Source/Core/VideoBackends/Software/DebugUtil.cpp
index e6995b5068..1c1629fba8 100644
--- a/Source/Core/VideoBackends/Software/DebugUtil.cpp
+++ b/Source/Core/VideoBackends/Software/DebugUtil.cpp
@@ -84,7 +84,7 @@ s32 GetMaxTextureLod(u32 texmap)
u8 mip = maxLod >> 4;
u8 fract = maxLod & 0xf;
- if(fract)
+ if (fract)
++mip;
return (s32)mip;
diff --git a/Source/Core/VideoBackends/Software/EfbCopy.cpp b/Source/Core/VideoBackends/Software/EfbCopy.cpp
index a8bd0bf16e..6018e2b3ce 100644
--- a/Source/Core/VideoBackends/Software/EfbCopy.cpp
+++ b/Source/Core/VideoBackends/Software/EfbCopy.cpp
@@ -34,7 +34,7 @@ namespace EfbCopy
INFO_LOG(VIDEO, "xfbaddr: %x, fbwidth: %i, fbheight: %i, source: (%i, %i, %i, %i), Gamma %f",
xfbAddr, fbWidth, fbHeight, sourceRc.top, sourceRc.left, sourceRc.bottom, sourceRc.right, Gamma);
- if(!g_SWVideoConfig.bBypassXFB)
+ if (!g_SWVideoConfig.bBypassXFB)
{
EfbInterface::yuv422_packed* xfb_in_ram = (EfbInterface::yuv422_packed *) Memory::GetPointer(xfbAddr);
diff --git a/Source/Core/VideoBackends/Software/EfbInterface.cpp b/Source/Core/VideoBackends/Software/EfbInterface.cpp
index ea066934d8..dffe392e6f 100644
--- a/Source/Core/VideoBackends/Software/EfbInterface.cpp
+++ b/Source/Core/VideoBackends/Software/EfbInterface.cpp
@@ -552,7 +552,7 @@ namespace EfbInterface
// Like CopyToXFB, but we copy directly into the opengl colour texture without going via Gamecube main memory or doing a yuyv conversion
void BypassXFB(u8* texture, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma) {
- if(fbWidth*fbHeight > 640*568) {
+ if (fbWidth*fbHeight > 640*568) {
ERROR_LOG(VIDEO, "Framebuffer is too large: %ix%i", fbWidth, fbHeight);
return;
}
diff --git a/Source/Core/VideoBackends/Software/OpcodeDecoder.cpp b/Source/Core/VideoBackends/Software/OpcodeDecoder.cpp
index ff2b4f0bb8..f9d01b7de5 100644
--- a/Source/Core/VideoBackends/Software/OpcodeDecoder.cpp
+++ b/Source/Core/VideoBackends/Software/OpcodeDecoder.cpp
@@ -139,7 +139,7 @@ void DecodeStandard(u32 bufferSize)
DebugUtil::OnObjectBegin();
}
#endif
- switch(Cmd)
+ switch (Cmd)
{
case GX_NOP:
break;
@@ -250,7 +250,7 @@ bool CommandRunnable(u32 iBufferSize)
u8 Cmd = DataPeek8(0);
u32 minSize = 1;
- switch(Cmd)
+ switch (Cmd)
{
case GX_LOAD_CP_REG: //0x08
minSize = 6;
diff --git a/Source/Core/VideoBackends/Software/Rasterizer.cpp b/Source/Core/VideoBackends/Software/Rasterizer.cpp
index 80be2adada..7054fab304 100644
--- a/Source/Core/VideoBackends/Software/Rasterizer.cpp
+++ b/Source/Core/VideoBackends/Software/Rasterizer.cpp
@@ -87,7 +87,7 @@ inline int iround(float x)
int t;
t = (int)x;
- if((x - t) >= 0.5)
+ if ((x - t) >= 0.5)
return t + 1;
return t;
@@ -149,7 +149,7 @@ inline void Draw(s32 x, s32 y, s32 xi, s32 yi)
// colors
for (unsigned int i = 0; i < bpmem.genMode.numcolchans; i++)
{
- for(int comp = 0; comp < 4; comp++)
+ for (int comp = 0; comp < 4; comp++)
{
u16 color = (u16)ColorSlopes[i][comp].GetValue(dx, dy);
@@ -299,7 +299,7 @@ void BuildBlock(s32 blockX, s32 blockY)
{
int stageOdd = i&1;
TwoTevStageOrders &order = bpmem.tevorders[i >> 1];
- if(order.getEnable(stageOdd))
+ if (order.getEnable(stageOdd))
{
u32 texmap = order.getTexMap(stageOdd);
u32 texcoord = order.getTexCoord(stageOdd);
@@ -384,15 +384,15 @@ void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVer
if (!bpmem.genMode.zfreeze || !g_SWVideoConfig.bZFreeze)
InitSlope(&ZSlope, v0->screenPosition[2], v1->screenPosition[2], v2->screenPosition[2], fltdx31, fltdx12, fltdy12, fltdy31);
- for(unsigned int i = 0; i < bpmem.genMode.numcolchans; i++)
+ for (unsigned int i = 0; i < bpmem.genMode.numcolchans; i++)
{
- for(int comp = 0; comp < 4; comp++)
+ for (int comp = 0; comp < 4; comp++)
InitSlope(&ColorSlopes[i][comp], v0->color[i][comp], v1->color[i][comp], v2->color[i][comp], fltdx31, fltdx12, fltdy12, fltdy31);
}
- for(unsigned int i = 0; i < bpmem.genMode.numtexgens; i++)
+ for (unsigned int i = 0; i < bpmem.genMode.numtexgens; i++)
{
- for(int comp = 0; comp < 3; comp++)
+ for (int comp = 0; comp < 3; comp++)
InitSlope(&TexSlopes[i][comp], v0->texCoords[i][comp] * w[0], v1->texCoords[i][comp] * w[1], v2->texCoords[i][comp] * w[2], fltdx31, fltdx12, fltdy12, fltdy31);
}
@@ -406,14 +406,14 @@ void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVer
s32 C3 = DY31 * X3 - DX31 * Y3;
// Correct for fill convention
- if(DY12 < 0 || (DY12 == 0 && DX12 > 0)) C1++;
- if(DY23 < 0 || (DY23 == 0 && DX23 > 0)) C2++;
- if(DY31 < 0 || (DY31 == 0 && DX31 > 0)) C3++;
+ if (DY12 < 0 || (DY12 == 0 && DX12 > 0)) C1++;
+ if (DY23 < 0 || (DY23 == 0 && DX23 > 0)) C2++;
+ if (DY31 < 0 || (DY31 == 0 && DX31 > 0)) C3++;
// Loop through blocks
- for(s32 y = miny; y < maxy; y += BLOCK_SIZE)
+ for (s32 y = miny; y < maxy; y += BLOCK_SIZE)
{
- for(s32 x = minx; x < maxx; x += BLOCK_SIZE)
+ for (s32 x = minx; x < maxx; x += BLOCK_SIZE)
{
// Corners of block
s32 x0 = x << 4;
@@ -441,17 +441,17 @@ void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVer
int c = (c00 << 0) | (c10 << 1) | (c01 << 2) | (c11 << 3);
// Skip block when outside an edge
- if(a == 0x0 || b == 0x0 || c == 0x0)
+ if (a == 0x0 || b == 0x0 || c == 0x0)
continue;
BuildBlock(x, y);
// Accept whole block when totally covered
- if(a == 0xF && b == 0xF && c == 0xF)
+ if (a == 0xF && b == 0xF && c == 0xF)
{
- for(s32 iy = 0; iy < BLOCK_SIZE; iy++)
+ for (s32 iy = 0; iy < BLOCK_SIZE; iy++)
{
- for(s32 ix = 0; ix < BLOCK_SIZE; ix++)
+ for (s32 ix = 0; ix < BLOCK_SIZE; ix++)
{
Draw(x + ix, y + iy, ix, iy);
}
@@ -463,15 +463,15 @@ void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVer
s32 CY2 = C2 + DX23 * y0 - DY23 * x0;
s32 CY3 = C3 + DX31 * y0 - DY31 * x0;
- for(s32 iy = 0; iy < BLOCK_SIZE; iy++)
+ for (s32 iy = 0; iy < BLOCK_SIZE; iy++)
{
s32 CX1 = CY1;
s32 CX2 = CY2;
s32 CX3 = CY3;
- for(s32 ix = 0; ix < BLOCK_SIZE; ix++)
+ for (s32 ix = 0; ix < BLOCK_SIZE; ix++)
{
- if(CX1 > 0 && CX2 > 0 && CX3 > 0)
+ if (CX1 > 0 && CX2 > 0 && CX3 > 0)
{
Draw(x + ix, y + iy, ix, iy);
}
diff --git a/Source/Core/VideoBackends/Software/SWRenderer.cpp b/Source/Core/VideoBackends/Software/SWRenderer.cpp
index deb934ee2f..8c1a7e40f8 100644
--- a/Source/Core/VideoBackends/Software/SWRenderer.cpp
+++ b/Source/Core/VideoBackends/Software/SWRenderer.cpp
@@ -160,7 +160,7 @@ void SWRenderer::swapColorTexture() {
void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidth, u32 fbHeight)
{
- if(fbWidth*fbHeight > 640*568) {
+ if (fbWidth*fbHeight > 640*568) {
ERROR_LOG(VIDEO, "Framebuffer is too large: %ix%i", fbWidth, fbHeight);
return;
}
diff --git a/Source/Core/VideoBackends/Software/SWmain.cpp b/Source/Core/VideoBackends/Software/SWmain.cpp
index 4651e444a4..60ab61300e 100644
--- a/Source/Core/VideoBackends/Software/SWmain.cpp
+++ b/Source/Core/VideoBackends/Software/SWmain.cpp
@@ -223,7 +223,7 @@ void VideoSoftware::Video_EndField()
}
if (!g_SWVideoConfig.bHwRasterizer)
{
- if(!g_SWVideoConfig.bBypassXFB)
+ if (!g_SWVideoConfig.bBypassXFB)
{
EfbInterface::yuv422_packed *xfb = (EfbInterface::yuv422_packed *) Memory::GetPointer(s_beginFieldArgs.xfbAddr);
diff --git a/Source/Core/VideoBackends/Software/SetupUnit.cpp b/Source/Core/VideoBackends/Software/SetupUnit.cpp
index c324dcf767..560e1d4863 100644
--- a/Source/Core/VideoBackends/Software/SetupUnit.cpp
+++ b/Source/Core/VideoBackends/Software/SetupUnit.cpp
@@ -22,7 +22,7 @@ void SetupUnit::Init(u8 primitiveType)
void SetupUnit::SetupVertex()
{
- switch(m_PrimType)
+ switch (m_PrimType)
{
case GX_DRAW_QUADS:
SetupQuad();
diff --git a/Source/Core/VideoBackends/Software/Tev.cpp b/Source/Core/VideoBackends/Software/Tev.cpp
index dc4c4904cf..ad21496e88 100644
--- a/Source/Core/VideoBackends/Software/Tev.cpp
+++ b/Source/Core/VideoBackends/Software/Tev.cpp
@@ -126,7 +126,7 @@ inline s16 Clamp1024(s16 in)
void Tev::SetRasColor(int colorChan, int swaptable)
{
- switch(colorChan)
+ switch (colorChan)
{
case 0: // Color0
{
@@ -209,7 +209,7 @@ void Tev::DrawColorCompare(TevStageCombiner::ColorCombiner &cc)
InputRegType InputReg;
- switch(cmp) {
+ switch (cmp) {
case TEVCMP_R8_GT:
{
a = *m_ColorInputLUT[cc.a][RED_INP] & 0xff;
@@ -336,7 +336,7 @@ void Tev::DrawAlphaCompare(TevStageCombiner::AlphaCombiner &ac)
InputRegType InputReg;
- switch(cmp) {
+ switch (cmp) {
case TEVCMP_R8_GT:
{
a = m_AlphaInputLUT[ac.a][RED_C] & 0xff;
@@ -415,7 +415,7 @@ void Tev::DrawAlphaCompare(TevStageCombiner::AlphaCombiner &ac)
static bool AlphaCompare(int alpha, int ref, int comp)
{
- switch(comp) {
+ switch (comp) {
case ALPHACMP_ALWAYS: return true;
case ALPHACMP_NEVER: return false;
case ALPHACMP_LEQUAL: return alpha <= ref;
@@ -497,7 +497,7 @@ void Tev::Indirect(unsigned int stageNum, s32 s, s32 t)
bias[2] = indirect.bias&4?biasValue:0;
// format
- switch(indirect.fmt)
+ switch (indirect.fmt)
{
case ITF_8:
indcoord[0] = indmap[TextureSampler::ALP_SMP] + bias[0];
@@ -756,7 +756,7 @@ void Tev::Draw()
}
- if(bpmem.fogRange.Base.Enabled)
+ if (bpmem.fogRange.Base.Enabled)
{
// TODO: This is untested and should definitely be checked against real hw.
// - No idea if offset is really normalized against the viewport width or against the projection matrix or yet something else
diff --git a/Source/Core/VideoBackends/Software/TextureEncoder.cpp b/Source/Core/VideoBackends/Software/TextureEncoder.cpp
index 6c24257fe3..cf99dbf911 100644
--- a/Source/Core/VideoBackends/Software/TextureEncoder.cpp
+++ b/Source/Core/VideoBackends/Software/TextureEncoder.cpp
@@ -261,7 +261,7 @@ void EncodeRGBA6(u8 *dst, u8 *src, u32 format)
u32 readStride = 3;
u8 *dstBlockStart = dst;
- switch(format)
+ switch (format)
{
case GX_TF_I4:
SetBlockDimensions(3, 3, sBlkCount, tBlkCount, sBlkSize, tBlkSize);
@@ -498,7 +498,7 @@ void EncodeRGBA6halfscale(u8 *dst, u8 *src, u32 format)
u32 readStride = 6;
u8 *dstBlockStart = dst;
- switch(format)
+ switch (format)
{
case GX_TF_I4:
SetBlockDimensions(3, 3, sBlkCount, tBlkCount, sBlkSize, tBlkSize);
@@ -732,7 +732,7 @@ void EncodeRGB8(u8 *dst, u8 *src, u32 format)
u32 readStride = 3;
u8 *dstBlockStart = dst;
- switch(format)
+ switch (format)
{
case GX_TF_I4:
SetBlockDimensions(3, 3, sBlkCount, tBlkCount, sBlkSize, tBlkSize);
@@ -947,7 +947,7 @@ void EncodeRGB8halfscale(u8 *dst, u8 *src, u32 format)
u32 readStride = 6;
u8 *dstBlockStart = dst;
- switch(format)
+ switch (format)
{
case GX_TF_I4:
SetBlockDimensions(3, 3, sBlkCount, tBlkCount, sBlkSize, tBlkSize);
@@ -1177,7 +1177,7 @@ void EncodeZ24(u8 *dst, u8 *src, u32 format)
u32 readStride = 3;
u8 *dstBlockStart = dst;
- switch(format)
+ switch (format)
{
case GX_TF_Z8:
SetBlockDimensions(3, 2, sBlkCount, tBlkCount, sBlkSize, tBlkSize);
@@ -1282,7 +1282,7 @@ void EncodeZ24halfscale(u8 *dst, u8 *src, u32 format)
u8 r, g, b;
u8 *dstBlockStart = dst;
- switch(format)
+ switch (format)
{
case GX_TF_Z8:
SetBlockDimensions(3, 2, sBlkCount, tBlkCount, sBlkSize, tBlkSize);