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authorStenzek <stenzek@users.noreply.github.com>2017-03-02 21:30:10 +1000
committerGitHub <noreply@github.com>2017-03-02 21:30:10 +1000
commit3390e6f258af85089cdc30a7957444975eb66ed6 (patch)
treee91e832414e883e24c3598d2c10345333261a363 /Source/Core/VideoBackends/OGL/Render.cpp
parent7982ba120ffb2ca04006d040af33080ad5300404 (diff)
parentdb1d826ac39d94943a63e570970f10de01037603 (diff)
Merge pull request #4993 from ligfx/fixsonicadventure2
OGL SetBlendMode: always set blend equation and func
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp16
1 files changed, 10 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index a92c4810f4..8ccabe5732 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -1238,19 +1238,23 @@ void Renderer::SetBlendMode(bool forceUpdate)
if (state.blendenable)
{
- GLenum equation = state.subtract ? GL_FUNC_REVERSE_SUBTRACT : GL_FUNC_ADD;
- GLenum equationAlpha = state.subtractAlpha ? GL_FUNC_REVERSE_SUBTRACT : GL_FUNC_ADD;
-
glEnable(GL_BLEND);
- glBlendEquationSeparate(equation, equationAlpha);
- glBlendFuncSeparate(src_factors[state.srcfactor], dst_factors[state.dstfactor],
- src_factors[state.srcfactoralpha], dst_factors[state.dstfactoralpha]);
}
else
{
glDisable(GL_BLEND);
}
+ // Always call glBlendEquationSeparate and glBlendFuncSeparate, even when
+ // GL_BLEND is disabled, as a workaround for some bugs (possibly graphics
+ // driver issues?). See https://bugs.dolphin-emu.org/issues/10120 : "Sonic
+ // Adventure 2 Battle: graphics crash when loading first Dark level"
+ GLenum equation = state.subtract ? GL_FUNC_REVERSE_SUBTRACT : GL_FUNC_ADD;
+ GLenum equationAlpha = state.subtractAlpha ? GL_FUNC_REVERSE_SUBTRACT : GL_FUNC_ADD;
+ glBlendEquationSeparate(equation, equationAlpha);
+ glBlendFuncSeparate(src_factors[state.srcfactor], dst_factors[state.dstfactor],
+ src_factors[state.srcfactoralpha], dst_factors[state.dstfactoralpha]);
+
const GLenum logic_op_codes[16] = {
GL_CLEAR, GL_AND, GL_AND_REVERSE, GL_COPY, GL_AND_INVERTED, GL_NOOP,
GL_XOR, GL_OR, GL_NOR, GL_EQUIV, GL_INVERT, GL_OR_REVERSE,