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authorRyan Houdek <Sonicadvance1@gmail.com>2015-09-12 02:21:19 -0400
committerRyan Houdek <Sonicadvance1@gmail.com>2015-09-12 02:21:19 -0400
commit5556781946fd972bb255268b0e860b1cdb68d636 (patch)
tree5d5b434f7a5f58d52b14f916b504f873b9ecf22a /Source/Core/VideoBackends/OGL/Render.cpp
parent2e6db7dc278c2ba1d95d58c7e7fc490e5c68e14b (diff)
parent99c08c89bb720d654e32c59e078e60b5f7976193 (diff)
Merge pull request #3018 from Armada651/ogl-tab
OGL: Invert Top-and-Bottom mode.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index 6d404bb3b1..44f6163141 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -1291,7 +1291,12 @@ void Renderer::BlitScreen(TargetRectangle src, TargetRectangle dst, GLuint src_t
if (g_ActiveConfig.iStereoMode == STEREO_SBS || g_ActiveConfig.iStereoMode == STEREO_TAB)
{
TargetRectangle leftRc, rightRc;
- ConvertStereoRectangle(dst, leftRc, rightRc);
+
+ // Top-and-Bottom mode needs to compensate for inverted vertical screen coordinates.
+ if (g_ActiveConfig.iStereoMode == STEREO_TAB)
+ ConvertStereoRectangle(dst, rightRc, leftRc);
+ else
+ ConvertStereoRectangle(dst, leftRc, rightRc);
m_post_processor->BlitFromTexture(src, leftRc, src_texture, src_width, src_height, 0);
m_post_processor->BlitFromTexture(src, rightRc, src_texture, src_width, src_height, 1);