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authorLioncash <mathew1800@gmail.com>2016-09-06 18:57:58 -0400
committerLioncash <mathew1800@gmail.com>2016-12-09 16:50:37 -0500
commit58a53951735aba77899ea8f8910a6b68dc52449a (patch)
tree48feeeeb9ce83b66213cf37d4c605ef1d5595244 /Source/Core/VideoBackends/OGL/Render.cpp
parent1fa61af41329652ee92030825f9347d3d3f7ce93 (diff)
TextureCacheBase: Eliminate static state
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index 3331ae5f4a..8970f276ff 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -1508,7 +1508,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
}
// Clean out old stuff from caches. It's not worth it to clean out the shader caches.
- TextureCache::Cleanup(frameCount);
+ g_texture_cache->Cleanup(frameCount);
// Render to the framebuffer.
FramebufferManager::SetFramebuffer(0);
@@ -1518,7 +1518,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
g_Config.iSaveTargetId = 0;
UpdateActiveConfig();
- TextureCache::OnConfigChanged(g_ActiveConfig);
+ g_texture_cache->OnConfigChanged(g_ActiveConfig);
// For testing zbuffer targets.
// Renderer::SetZBufferRender();