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authorPierre Bourdon <delroth@gmail.com>2015-01-03 01:48:55 +0100
committerPierre Bourdon <delroth@gmail.com>2015-01-03 01:48:55 +0100
commit799d69c69d17ca13465561b6e3807a6307ff26c9 (patch)
tree7df830714ebf83ab3aed6ccc51e6396515e6c1a1 /Source/Core/VideoBackends/OGL/Render.cpp
parent3738d27b2441a22836e56611a54e9f79fc6210b0 (diff)
parentdddaa11595c6adfac0095a47b1dc703f56c93ee5 (diff)
Merge pull request #1816 from Armada651/master
OGL: Fix stereoscopy not being applied properly while the game is running.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index 7a3844281a..3fecbac10d 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -1665,13 +1665,13 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
if (xfbchanged || WindowResized || (s_last_multisample_mode != g_ActiveConfig.iMultisampleMode) || (s_last_stereo_mode != (g_ActiveConfig.iStereoMode > 0)))
{
- s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
if (CalculateTargetSize(s_backbuffer_width, s_backbuffer_height) || s_last_multisample_mode != g_ActiveConfig.iMultisampleMode || s_last_stereo_mode != (g_ActiveConfig.iStereoMode > 0))
{
+ s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
s_last_multisample_mode = g_ActiveConfig.iMultisampleMode;
s_MSAASamples = GetNumMSAASamples(s_last_multisample_mode);
ApplySSAASettings();