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authorShawn Hoffman <godisgovernment@gmail.com>2016-10-03 06:51:46 -0700
committerShawn Hoffman <godisgovernment@gmail.com>2016-10-03 06:51:46 -0700
commit86112c72581ad2b005014f88d98d93866e8bcbee (patch)
treea2426b7689787056032f740f1b1f28c9ad784dac /Source/Core/VideoBackends/OGL/Render.cpp
parentcc66f0336f37104d55915270094f333dcda268dd (diff)
VideoCommon: Minor changes
Make Renderer::GetMaxTextureSize return u32 instead of int.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index 93ca315c3e..f3e4d3c2cb 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -1809,14 +1809,14 @@ bool Renderer::SaveScreenshot(const std::string& filename, const TargetRectangle
return TextureToPng(data.get(), W * 4, filename, W, H, false);
}
-int Renderer::GetMaxTextureSize()
+u32 Renderer::GetMaxTextureSize()
{
// Right now nvidia seems to do something very weird if we try to cache GL_MAX_TEXTURE_SIZE in
// init. This is a workaround that lets
// us keep the perf improvement that caching it gives us.
if (s_max_texture_size == 0)
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &s_max_texture_size);
- return s_max_texture_size;
+ return static_cast<u32>(s_max_texture_size);
}
void Renderer::ChangeSurface(void* new_surface_handle)