diff options
| author | shuffle2 <godisgovernment@gmail.com> | 2017-06-07 20:33:54 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-06-07 20:33:54 -0700 |
| commit | b11d722eeda67bc498f7bf727649fb4ae4e5f997 (patch) | |
| tree | 597b9596564442ac1c125f5f7332ffc6ec97ce03 /Source/Core/VideoBackends/OGL/Render.cpp | |
| parent | e6aa118f2111351c7fb38a611f3523793927addb (diff) | |
| parent | fd166032abec349b9fae7240830133bf7e0c77b5 (diff) | |
Merge pull request #5572 from shuffle2/msvc-w4
msvc: use /W4 (and fixes to make it work)
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/Render.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index ebec5e98a9..ec709c152b 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -63,7 +63,7 @@ static std::unique_ptr<RasterFont> s_raster_font; // 1 for no MSAA. Use s_MSAASamples > 1 to check for MSAA. static int s_MSAASamples = 1; -static int s_last_multisamples = 1; +static u32 s_last_multisamples = 1; static bool s_last_stereo_mode = false; static bool s_last_xfb_mode = false; @@ -519,7 +519,7 @@ Renderer::Renderer() { // GLES 3.1 can't support stereo rendering and MSAA OSD::AddMessage("MSAA Stereo rendering isn't supported by your GPU.", 10000); - Config::SetCurrent(Config::GFX_MSAA, 1); + Config::SetCurrent(Config::GFX_MSAA, UINT32_C(1)); } } else |
