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authorStenzek <stenzek@gmail.com>2017-04-16 20:34:02 +1000
committerStenzek <stenzek@gmail.com>2017-04-29 00:44:34 +1000
commitf5d95dcc861031dac4de98d95117afe1c43b166c (patch)
treeece38c0490ba5456512463fc4ba3136170c63907 /Source/Core/VideoBackends/OGL/Render.cpp
parent12bde06dc32be06493738ff1eabdc4b6d0783594 (diff)
OGL: Use native compressed textures on supported drivers
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index ce58be68cc..360bc76a70 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -462,6 +462,8 @@ Renderer::Renderer()
g_ogl_config.bSupportsConservativeDepth = GLExtensions::Supports("GL_ARB_conservative_depth");
g_ogl_config.bSupportsAniso = GLExtensions::Supports("GL_EXT_texture_filter_anisotropic");
g_Config.backend_info.bSupportsComputeShaders = GLExtensions::Supports("GL_ARB_compute_shader");
+ g_Config.backend_info.bSupportsST3CTextures =
+ GLExtensions::Supports("GL_EXT_texture_compression_s3tc");
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
{