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| author | Ryan Houdek <Sonicadvance1@Gmail.com> | 2013-11-24 07:45:42 +0000 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@Gmail.com> | 2013-11-24 07:45:42 +0000 |
| commit | 531f840720b90ecb22e813d4aa46a593c2669488 (patch) | |
| tree | 9edaa45d99fd7fee668ab94f27b02f1cf691c71b /Source/Core/VideoBackends/OGL/Src/FramebufferManager.cpp | |
| parent | 994426b3dc0e98c0bfdec727bcb3acbef90c95ef (diff) | |
Fix OpenGL ES 3 in the recent changes. texelFetch doesn't require the lod argument in desktop GLSL versions, but in GLSL ES 3 it is a required argument.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Src/FramebufferManager.cpp')
0 files changed, 0 insertions, 0 deletions
