diff options
| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2013-12-28 08:00:44 -0600 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2013-12-28 08:00:44 -0600 |
| commit | a5bfdbf6cd32a66a0b45d9af11b6037137500fd5 (patch) | |
| tree | 6ea09f1bab4bca73cd35953dd62354c74434e251 /Source/Core/VideoBackends/OGL/Src/Render.cpp | |
| parent | 935e1fdf9913672135d0b08f66a958c817257742 (diff) | |
Free performance for AMD+Linux. Instead of disabling BaseVertex due to pinned_memory. Just disable pinned_memory for the ELEMENT_ARRAY_BUFFER type which has issues with baseVertex(ELEMENT_ARRAY_BUFFER)+pinned_memory. In my two tests with this, I went from 5FPS to 11FPS in one test, and 2FPS to 6FPS in another.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Src/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/Src/Render.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/OGL/Src/Render.cpp b/Source/Core/VideoBackends/OGL/Src/Render.cpp index 21c16a77e5..1125441fff 100644 --- a/Source/Core/VideoBackends/OGL/Src/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Src/Render.cpp @@ -472,8 +472,7 @@ Renderer::Renderer() g_ogl_config.bSupportsGLSLCache = TO_BOOL(GLEW_ARB_get_program_binary); g_ogl_config.bSupportsGLPinnedMemory = TO_BOOL(GLEW_AMD_pinned_memory); g_ogl_config.bSupportsGLSync = TO_BOOL(GLEW_ARB_sync); - g_ogl_config.bSupportsGLBaseVertex = TO_BOOL(GLEW_ARB_draw_elements_base_vertex) && - !DriverDetails::HasBug(DriverDetails::BUG_BROKENPINNEDMEMORY); + g_ogl_config.bSupportsGLBaseVertex = TO_BOOL(GLEW_ARB_draw_elements_base_vertex); g_ogl_config.bSupportCoverageMSAA = TO_BOOL(GLEW_NV_framebuffer_multisample_coverage); g_ogl_config.bSupportSampleShading = TO_BOOL(GLEW_ARB_sample_shading); g_ogl_config.bSupportOGL31 = TO_BOOL(GLEW_VERSION_3_1); |
