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authorRyan Houdek <Sonicadvance1@gmail.com>2013-12-28 08:00:44 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2013-12-28 08:00:44 -0600
commita5bfdbf6cd32a66a0b45d9af11b6037137500fd5 (patch)
tree6ea09f1bab4bca73cd35953dd62354c74434e251 /Source/Core/VideoBackends/OGL/Src/Render.cpp
parent935e1fdf9913672135d0b08f66a958c817257742 (diff)
Free performance for AMD+Linux. Instead of disabling BaseVertex due to pinned_memory. Just disable pinned_memory for the ELEMENT_ARRAY_BUFFER type which has issues with baseVertex(ELEMENT_ARRAY_BUFFER)+pinned_memory. In my two tests with this, I went from 5FPS to 11FPS in one test, and 2FPS to 6FPS in another.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Src/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/Src/Render.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/OGL/Src/Render.cpp b/Source/Core/VideoBackends/OGL/Src/Render.cpp
index 21c16a77e5..1125441fff 100644
--- a/Source/Core/VideoBackends/OGL/Src/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Src/Render.cpp
@@ -472,8 +472,7 @@ Renderer::Renderer()
g_ogl_config.bSupportsGLSLCache = TO_BOOL(GLEW_ARB_get_program_binary);
g_ogl_config.bSupportsGLPinnedMemory = TO_BOOL(GLEW_AMD_pinned_memory);
g_ogl_config.bSupportsGLSync = TO_BOOL(GLEW_ARB_sync);
- g_ogl_config.bSupportsGLBaseVertex = TO_BOOL(GLEW_ARB_draw_elements_base_vertex) &&
- !DriverDetails::HasBug(DriverDetails::BUG_BROKENPINNEDMEMORY);
+ g_ogl_config.bSupportsGLBaseVertex = TO_BOOL(GLEW_ARB_draw_elements_base_vertex);
g_ogl_config.bSupportCoverageMSAA = TO_BOOL(GLEW_NV_framebuffer_multisample_coverage);
g_ogl_config.bSupportSampleShading = TO_BOOL(GLEW_ARB_sample_shading);
g_ogl_config.bSupportOGL31 = TO_BOOL(GLEW_VERSION_3_1);