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| author | Scott Mansell <phiren@gmail.com> | 2013-11-24 22:48:10 +1300 |
|---|---|---|
| committer | Scott Mansell <phiren@gmail.com> | 2013-11-24 22:48:10 +1300 |
| commit | e6b35642dff3f78548120653a6836c671520f736 (patch) | |
| tree | d649503427cafb1da82ccfef8611c04f765b4fbb /Source/Core/VideoBackends/OGL/Src/SamplerCache.cpp | |
| parent | 531f840720b90ecb22e813d4aa46a593c2669488 (diff) | |
Fix Desktop GLSL versions in the recent changes.
Seems OpenGL ES 3 Requires you must have an lod argument, while Desktop
versions require you must not have a lod argument if you are using a
Sampler2DRect (which doesn't do Mipmapping).
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Src/SamplerCache.cpp')
0 files changed, 0 insertions, 0 deletions
