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authorScott Mansell <phiren@gmail.com>2013-11-24 22:48:10 +1300
committerScott Mansell <phiren@gmail.com>2013-11-24 22:48:10 +1300
commite6b35642dff3f78548120653a6836c671520f736 (patch)
treed649503427cafb1da82ccfef8611c04f765b4fbb /Source/Core/VideoBackends
parent531f840720b90ecb22e813d4aa46a593c2669488 (diff)
Fix Desktop GLSL versions in the recent changes.
Seems OpenGL ES 3 Requires you must have an lod argument, while Desktop versions require you must not have a lod argument if you are using a Sampler2DRect (which doesn't do Mipmapping).
Diffstat (limited to 'Source/Core/VideoBackends')
-rw-r--r--Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp b/Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp
index cb7fb92e9c..98114feeca 100644
--- a/Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp
+++ b/Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp
@@ -85,7 +85,11 @@ void CreatePrograms()
"COLOROUT(ocol0)\n"
"void main()\n"
"{\n"
+#ifdef USE_GLES3
" vec4 c0 = texelFetch(samp9, ivec2(uv0), 0);\n"
+#else
+ " vec4 c0 = texelFetch(samp9, ivec2(uv0));\n"
+#endif
" float f = step(0.5, fract(uv0.x));\n"
" float y = mix(c0.b, c0.r, f);\n"
" float yComp = 1.164 * (y - 0.0625);\n"