diff options
| author | Matthew Parlane <parlane@gmail.com> | 2014-03-11 00:30:55 +1300 |
|---|---|---|
| committer | Matthew Parlane <parlane@gmail.com> | 2014-03-11 00:35:07 +1300 |
| commit | 31cfc73a09a8685cbab20502b4bc132e98e2feb5 (patch) | |
| tree | c7eb3a0906bab0eb711bd7c79166c96fe97ec488 /Source/Core/VideoBackends/OGL/StreamBuffer.cpp | |
| parent | 4591464486d696a300cc914f6c2a3cce8af2d666 (diff) | |
Fixes spacing for "for", "while", "switch" and "if"
Also moved && and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/StreamBuffer.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/StreamBuffer.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/Source/Core/VideoBackends/OGL/StreamBuffer.cpp b/Source/Core/VideoBackends/OGL/StreamBuffer.cpp index be7f4eeacd..03d9d71de3 100644 --- a/Source/Core/VideoBackends/OGL/StreamBuffer.cpp +++ b/Source/Core/VideoBackends/OGL/StreamBuffer.cpp @@ -66,7 +66,7 @@ static const u32 SYNC_POINTS = 16; void StreamBuffer::CreateFences() { fences = new GLsync[SYNC_POINTS]; - for(u32 i=0; i<SYNC_POINTS; i++) + for (u32 i=0; i<SYNC_POINTS; i++) fences[i] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); } void StreamBuffer::DeleteFences() @@ -123,7 +123,7 @@ void StreamBuffer::AllocMemory(size_t size) void StreamBuffer::Align(u32 stride) { - if(m_iterator && stride) { + if (m_iterator && stride) { m_iterator--; m_iterator = m_iterator - (m_iterator % stride) + stride; } @@ -149,7 +149,7 @@ public: std::pair<u8*, size_t> Map(size_t size, u32 stride) override { Align(stride); - if(m_iterator + size >= m_size) { + if (m_iterator + size >= m_size) { glBufferData(m_buffertype, m_size, nullptr, GL_STREAM_DRAW); m_iterator = 0; } @@ -350,9 +350,9 @@ public: StreamBuffer* StreamBuffer::Create(u32 type, size_t size) { // without basevertex support, only streaming methods whith uploads everything to zero works fine: - if(!g_ogl_config.bSupportsGLBaseVertex) + if (!g_ogl_config.bSupportsGLBaseVertex) { - if(!DriverDetails::HasBug(DriverDetails::BUG_BROKENBUFFERSTREAM)) + if (!DriverDetails::HasBug(DriverDetails::BUG_BROKENBUFFERSTREAM)) return new BufferSubData(type, size); // BufferData is by far the worst way, only use it if needed @@ -360,7 +360,7 @@ StreamBuffer* StreamBuffer::Create(u32 type, size_t size) } // Prefer the syncing buffers over the orphaning one - if(g_ogl_config.bSupportsGLSync) + if (g_ogl_config.bSupportsGLSync) { // try to use buffer storage whenever possible if (g_ogl_config.bSupportsGLBufferStorage && @@ -368,16 +368,16 @@ StreamBuffer* StreamBuffer::Create(u32 type, size_t size) return new BufferStorage(type, size); // pinned memory is almost as fine - if(g_ogl_config.bSupportsGLPinnedMemory && + if (g_ogl_config.bSupportsGLPinnedMemory && !(DriverDetails::HasBug(DriverDetails::BUG_BROKENPINNEDMEMORY) && type == GL_ELEMENT_ARRAY_BUFFER)) return new PinnedMemory(type, size); // don't fall back to MapAnd* for nvidia drivers - if(DriverDetails::HasBug(DriverDetails::BUG_BROKENUNSYNCMAPPING)) + if (DriverDetails::HasBug(DriverDetails::BUG_BROKENUNSYNCMAPPING)) return new BufferSubData(type, size); // mapping fallback - if(g_ogl_config.bSupportsGLSync) + if (g_ogl_config.bSupportsGLSync) return new MapAndSync(type, size); } |
