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authorUnknown W. Brackets <checkins@unknownbrackets.org>2014-12-10 23:19:18 -0800
committerUnknown W. Brackets <checkins@unknownbrackets.org>2014-12-10 23:19:18 -0800
commit290fd545e688639057c7657050335c3bf5729331 (patch)
tree015983167a4c25b61114cd3883af4a45e79d09fe /Source/Core/VideoBackends/OGL/TextureCache.cpp
parent0861cb874460e16691f52bfa6e2f60505e7de39d (diff)
OGL: Bind the attributeless VAO before EFB copies.
Fixes crashes in Zack & Wiki using an older NVIDIA driver.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/TextureCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/TextureCache.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp
index 49bfc98a55..f697d51c73 100644
--- a/Source/Core/VideoBackends/OGL/TextureCache.cpp
+++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp
@@ -249,6 +249,8 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
{
FramebufferManager::SetFramebuffer(framebuffer);
+ OpenGL_BindAttributelessVAO();
+
glActiveTexture(GL_TEXTURE0+9);
glBindTexture(GL_TEXTURE_2D_ARRAY, read_texture);