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authorJules Blok <jules.blok@gmail.com>2015-08-15 15:30:50 +0200
committerJules Blok <jules.blok@gmail.com>2015-08-15 15:30:50 +0200
commit7e266b080f30c16e409ca88d92c79be1ca16eb80 (patch)
tree8bc687770dceb4b5fe171729000ad38a4ad81739 /Source/Core/VideoBackends/OGL/TextureCache.cpp
parentb01ca1794a81435c215519ef42b5ffd056a54170 (diff)
TextureCache: Remove redundant floor().
Diffstat (limited to 'Source/Core/VideoBackends/OGL/TextureCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/TextureCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp
index 85a564742e..3fe28b07a1 100644
--- a/Source/Core/VideoBackends/OGL/TextureCache.cpp
+++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp
@@ -362,7 +362,7 @@ void TextureCache::CompileShaders()
"\n"
"void main(){\n"
" vec4 texcol = texture(samp9, vec3(f_uv0.xy, %s));\n"
- " int depth = int(floor(texcol.x * 16777216.0));\n"
+ " int depth = int(texcol.x * 16777216.0);\n"
// Convert to Z24 format
" ivec4 workspace;\n"