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| author | Markus Wick <degasus@users.noreply.github.com> | 2016-12-27 01:43:57 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-12-27 01:43:57 +0100 |
| commit | fd54d4f767ad162d6258a41e98df31a85b7d740e (patch) | |
| tree | fcd6e3dcaed1c305ac3ea021040880d796395335 /Source/Core/VideoBackends/OGL/TextureCache.cpp | |
| parent | 1af9f68240d8bcd87b684e9736da784f7740f438 (diff) | |
| parent | abf9bb170bf954220a50921a10f57eaa30e17779 (diff) | |
Merge pull request #4569 from degasus/texcache2
TextureCache: Extract BP enum check to VideoCommon.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/TextureCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/TextureCache.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp index 20c3f488cc..8408a1f1b3 100644 --- a/Source/Core/VideoBackends/OGL/TextureCache.cpp +++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp @@ -204,14 +204,14 @@ void TextureCache::TCacheEntry::Load(const u8* buffer, u32 width, u32 height, u3 TextureCache::SetStage(); } -void TextureCache::TCacheEntry::FromRenderTarget(u8* dstPointer, PEControl::PixelFormat srcFormat, - const EFBRectangle& srcRect, bool scaleByHalf, - unsigned int cbufid, const float* colmat) +void TextureCache::TCacheEntry::FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect, + bool scaleByHalf, unsigned int cbufid, + const float* colmat) { g_renderer->ResetAPIState(); // reset any game specific settings // Make sure to resolve anything we need to read from. - const GLuint read_texture = (srcFormat == PEControl::Z24) ? + const GLuint read_texture = is_depth_copy ? FramebufferManager::ResolveAndGetDepthTarget(srcRect) : FramebufferManager::ResolveAndGetRenderTarget(srcRect); @@ -229,7 +229,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u8* dstPointer, PEControl::Pixe glViewport(0, 0, config.width, config.height); GLuint uniform_location; - if (srcFormat == PEControl::Z24) + if (is_depth_copy) { s_DepthMatrixProgram.Bind(); if (s_DepthCbufid != cbufid) @@ -257,11 +257,11 @@ void TextureCache::TCacheEntry::FromRenderTarget(u8* dstPointer, PEControl::Pixe } void TextureCache::CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, - u32 num_blocks_y, u32 memory_stride, PEControl::PixelFormat srcFormat, + u32 num_blocks_y, u32 memory_stride, bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf) { TextureConverter::EncodeToRamFromTexture(dst, format, native_width, bytes_per_row, num_blocks_y, - memory_stride, srcFormat, isIntensity, scaleByHalf, + memory_stride, is_depth_copy, isIntensity, scaleByHalf, srcRect); } |
