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Diffstat (limited to 'Source/Core/VideoBackends/OGL/TextureCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/TextureCache.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp
index 20c3f488cc..8408a1f1b3 100644
--- a/Source/Core/VideoBackends/OGL/TextureCache.cpp
+++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp
@@ -204,14 +204,14 @@ void TextureCache::TCacheEntry::Load(const u8* buffer, u32 width, u32 height, u3
TextureCache::SetStage();
}
-void TextureCache::TCacheEntry::FromRenderTarget(u8* dstPointer, PEControl::PixelFormat srcFormat,
- const EFBRectangle& srcRect, bool scaleByHalf,
- unsigned int cbufid, const float* colmat)
+void TextureCache::TCacheEntry::FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect,
+ bool scaleByHalf, unsigned int cbufid,
+ const float* colmat)
{
g_renderer->ResetAPIState(); // reset any game specific settings
// Make sure to resolve anything we need to read from.
- const GLuint read_texture = (srcFormat == PEControl::Z24) ?
+ const GLuint read_texture = is_depth_copy ?
FramebufferManager::ResolveAndGetDepthTarget(srcRect) :
FramebufferManager::ResolveAndGetRenderTarget(srcRect);
@@ -229,7 +229,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u8* dstPointer, PEControl::Pixe
glViewport(0, 0, config.width, config.height);
GLuint uniform_location;
- if (srcFormat == PEControl::Z24)
+ if (is_depth_copy)
{
s_DepthMatrixProgram.Bind();
if (s_DepthCbufid != cbufid)
@@ -257,11 +257,11 @@ void TextureCache::TCacheEntry::FromRenderTarget(u8* dstPointer, PEControl::Pixe
}
void TextureCache::CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row,
- u32 num_blocks_y, u32 memory_stride, PEControl::PixelFormat srcFormat,
+ u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf)
{
TextureConverter::EncodeToRamFromTexture(dst, format, native_width, bytes_per_row, num_blocks_y,
- memory_stride, srcFormat, isIntensity, scaleByHalf,
+ memory_stride, is_depth_copy, isIntensity, scaleByHalf,
srcRect);
}