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| author | Scott Mansell <phiren@gmail.com> | 2016-09-07 17:44:16 +1200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-09-07 17:44:16 +1200 |
| commit | 42e91dd8158debea2fc0cde3991092a233ced137 (patch) | |
| tree | 3c50eae42d0efb06450d2812f82ebe5a86a3cb3c /Source/Core/VideoBackends/OGL/TextureConverter.cpp | |
| parent | 62d7a698da178307c43a54f1342754277380417f (diff) | |
| parent | f5c70a4b2706a153580ffe2f7d6b6a4a03c67b99 (diff) | |
Merge pull request #4189 from phire/efb_linear_downsampling
EFB2RAM: Downsample higher resolutions with linear filtering.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/TextureConverter.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/TextureConverter.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/TextureConverter.cpp b/Source/Core/VideoBackends/OGL/TextureConverter.cpp index 361a51c266..8ea8cd5d8b 100644 --- a/Source/Core/VideoBackends/OGL/TextureConverter.cpp +++ b/Source/Core/VideoBackends/OGL/TextureConverter.cpp @@ -227,7 +227,11 @@ static void EncodeToRamUsingShader(GLuint srcTexture, u8* destAddr, u32 dst_line glActiveTexture(GL_TEXTURE9); glBindTexture(GL_TEXTURE_2D_ARRAY, srcTexture); - if (linearFilter) + // We also linear filtering for both box filtering and downsampling higher resolutions to 1x + // TODO: This only produces perfect downsampling for 1.5x and 2x IR, other resolution will + // need more complex down filtering to average all pixels and produce the correct result. + // Also, box filtering won't be correct for anything other than 1x IR + if (linearFilter || g_ActiveConfig.iEFBScale != SCALE_1X) g_sampler_cache->BindLinearSampler(9); else g_sampler_cache->BindNearestSampler(9); |
