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| author | Pierre Bourdon <delroth@gmail.com> | 2014-07-19 01:28:37 +0200 |
|---|---|---|
| committer | Pierre Bourdon <delroth@gmail.com> | 2014-07-19 01:28:37 +0200 |
| commit | 5646ffdacdc0221720369df464f0e7addbacbd6f (patch) | |
| tree | fafb7892fd466a3d6a54ca66641a982a316da127 /Source/Core/VideoBackends/OGL/TextureConverter.cpp | |
| parent | b9dc69105d0529c74a4f3c8f3579fa699f2d7bdc (diff) | |
| parent | bc9ef95643c73838800274be9afd691b542b9f1a (diff) | |
Merge pull request #471 from Sonicadvance1/sampler_binding
Support Sampler binding in the shader.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/TextureConverter.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/TextureConverter.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/OGL/TextureConverter.cpp b/Source/Core/VideoBackends/OGL/TextureConverter.cpp index 055a1e6d7c..7381969822 100644 --- a/Source/Core/VideoBackends/OGL/TextureConverter.cpp +++ b/Source/Core/VideoBackends/OGL/TextureConverter.cpp @@ -72,7 +72,7 @@ static void CreatePrograms() const char *VProgramRgbToYuyv = "out vec2 uv0;\n" "uniform vec4 copy_position;\n" // left, top, right, bottom - "uniform sampler2D samp9;\n" + "SAMPLER_BINDING(9) uniform sampler2D samp9;\n" "void main()\n" "{\n" " vec2 rawpos = vec2(gl_VertexID&1, gl_VertexID&2);\n" @@ -80,7 +80,7 @@ static void CreatePrograms() " uv0 = mix(copy_position.xy, copy_position.zw, rawpos) / vec2(textureSize(samp9, 0));\n" "}\n"; const char *FProgramRgbToYuyv = - "uniform sampler2D samp9;\n" + "SAMPLER_BINDING(9) uniform sampler2D samp9;\n" "in vec2 uv0;\n" "out vec4 ocol0;\n" "void main()\n" @@ -111,7 +111,7 @@ static void CreatePrograms() " gl_Position = vec4(rawpos*2.0-1.0, 0.0, 1.0);\n" "}\n"; const char *FProgramYuyvToRgb = - "uniform sampler2D samp9;\n" + "SAMPLER_BINDING(9) uniform sampler2D samp9;\n" "in vec2 uv0;\n" "out vec4 ocol0;\n" "void main()\n" |
