diff options
| author | Stevoisiak <Stevoisiak@gmail.com> | 2014-11-14 14:46:49 -0500 |
|---|---|---|
| committer | Stevoisiak <S.Vascellaro@gmail.com> | 2014-11-24 17:16:59 -0500 |
| commit | 6da394a4d0891ed30fbb08f4ec853f40699f7033 (patch) | |
| tree | 3e95fff7fde66a1e121e2aa78b5c221fab8be8c9 /Source/Core/VideoBackends/OGL/TextureConverter.cpp | |
| parent | 60e9301f40601a1a3d6546a37ea71f18a43f9b3b (diff) | |
More formatting and consistency fixes
Diffstat (limited to 'Source/Core/VideoBackends/OGL/TextureConverter.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/TextureConverter.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/TextureConverter.cpp b/Source/Core/VideoBackends/OGL/TextureConverter.cpp index 0b7275eaa4..1404ec92eb 100644 --- a/Source/Core/VideoBackends/OGL/TextureConverter.cpp +++ b/Source/Core/VideoBackends/OGL/TextureConverter.cpp @@ -56,7 +56,7 @@ static void CreatePrograms() * * This shader doesn't really match what the GameCube does internally in the * copy pipeline. - * 1. It uses Opengl's built in filtering when yscaling, someone could work + * 1. It uses OpenGL's built in filtering when yscaling, someone could work * out how the copypipeline does it's filtering and implement it correctly * in this shader. * 2. Deflickering isn't implemented, a futher filtering over 3 lines. |
