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authorJosJuice <josjuice@gmail.com>2017-11-03 16:04:46 +0100
committerJosJuice <josjuice@gmail.com>2017-11-03 16:04:46 +0100
commita310cbec8e7dfa18b22d53dc45a47757a97c827d (patch)
tree4ab0aed494e7eab6ef6c4287d06404fa9e720cd5 /Source/Core/VideoBackends/OGL/TextureConverter.cpp
parentc8710d0861fb991d860955a221c02507b55cdd2d (diff)
Fix incorrect handling of auto IR
Some lines of code in Dolphin just plainly grabbed the value of g_ActiveConfig.iEFBScale, which resulted in Auto being treated as 0x rather than the actual automatically selected scale.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/TextureConverter.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/TextureConverter.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/TextureConverter.cpp b/Source/Core/VideoBackends/OGL/TextureConverter.cpp
index 6c438b6a1f..67f1bcc28e 100644
--- a/Source/Core/VideoBackends/OGL/TextureConverter.cpp
+++ b/Source/Core/VideoBackends/OGL/TextureConverter.cpp
@@ -233,7 +233,7 @@ static void EncodeToRamUsingShader(GLuint srcTexture, u8* destAddr, u32 dst_line
// TODO: This only produces perfect downsampling for 2x IR, other resolutions will need more
// complex down filtering to average all pixels and produce the correct result.
// Also, box filtering won't be correct for anything other than 1x IR
- if (linearFilter || g_ActiveConfig.iEFBScale != 1)
+ if (linearFilter || g_renderer->GetEFBScale() != 1)
g_sampler_cache->BindLinearSampler(9);
else
g_sampler_cache->BindNearestSampler(9);