diff options
| author | ghost <void.ghost@yahoo.com> | 2015-09-22 03:25:37 +0300 |
|---|---|---|
| committer | ghost <void.ghost@yahoo.com> | 2015-09-22 09:47:19 +0300 |
| commit | 07e4b4f7c4079a8cef8f8e875ad281b508fc63e8 (patch) | |
| tree | 442266ec32c93bd49b3d68d7ab2a3d237acc618c /Source/Core/VideoBackends/OGL/main.cpp | |
| parent | 79bf93996fbfc713c1d6aa641b3af061d1d33c36 (diff) | |
VideoBackend: Video config filename is now exposed in VideoBackends.
It reduces redundancy. Needed make possible to save current video config.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/main.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/main.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp index 1b4ae331b6..be991a33a2 100644 --- a/Source/Core/VideoBackends/OGL/main.cpp +++ b/Source/Core/VideoBackends/OGL/main.cpp @@ -97,6 +97,11 @@ std::string VideoBackend::GetDisplayName() const return "OpenGL"; } +std::string VideoBackend::GetConfigName() const +{ + return "gfx_opengl"; +} + static std::vector<std::string> GetShaders(const std::string &sub_dir = "") { std::vector<std::string> paths = DoFileSearch({"*.glsl"}, { @@ -134,7 +139,7 @@ void VideoBackend::ShowConfig(void *_hParent) { if (!s_BackendInitialized) InitBackendInfo(); - Host_ShowVideoConfig(_hParent, GetDisplayName(), "gfx_opengl"); + Host_ShowVideoConfig(_hParent, GetDisplayName(), GetConfigName()); } bool VideoBackend::Initialize(void *window_handle) @@ -144,7 +149,7 @@ bool VideoBackend::Initialize(void *window_handle) frameCount = 0; - g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + "gfx_opengl.ini"); + g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + GetConfigName() + ".ini"); g_Config.GameIniLoad(); g_Config.UpdateProjectionHack(); g_Config.VerifyValidity(); |
