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| author | Markus Wick <degasus@users.noreply.github.com> | 2016-07-31 10:38:42 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-07-31 10:38:42 +0200 |
| commit | e281273cd7c7e173b9911ba0b8e01dd809cfd8ea (patch) | |
| tree | b70ab77109da2473b23bbe86fc7fc240e2d9a978 /Source/Core/VideoBackends/OGL/main.cpp | |
| parent | a3438f916b8eb2123b8977ac334d104dd2640e5e (diff) | |
| parent | 14e0b48ae43c3625f8571dec88121c91d575c65c (diff) | |
Merge pull request #4047 from lioncash/enum-fwd
VideoCommon: Make API_TYPE an enum class
Diffstat (limited to 'Source/Core/VideoBackends/OGL/main.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/main.cpp | 17 |
1 files changed, 2 insertions, 15 deletions
diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp index 7fc91f86bf..5f667efb1d 100644 --- a/Source/Core/VideoBackends/OGL/main.cpp +++ b/Source/Core/VideoBackends/OGL/main.cpp @@ -38,15 +38,11 @@ Make AA apply instantly during gameplay if possible #include <string> #include <vector> -#include "Common/Atomic.h" #include "Common/CommonPaths.h" #include "Common/FileSearch.h" #include "Common/GL/GLInterfaceBase.h" #include "Common/GL/GLUtil.h" -#include "Core/ConfigManager.h" -#include "Core/Host.h" - #include "VideoBackends/OGL/BoundingBox.h" #include "VideoBackends/OGL/PerfQuery.h" #include "VideoBackends/OGL/ProgramShaderCache.h" @@ -57,17 +53,8 @@ Make AA apply instantly during gameplay if possible #include "VideoBackends/OGL/VertexManager.h" #include "VideoBackends/OGL/VideoBackend.h" -#include "VideoCommon/BPStructs.h" -#include "VideoCommon/CommandProcessor.h" -#include "VideoCommon/Fifo.h" -#include "VideoCommon/GeometryShaderManager.h" -#include "VideoCommon/IndexGenerator.h" #include "VideoCommon/OnScreenDisplay.h" -#include "VideoCommon/OpcodeDecoding.h" -#include "VideoCommon/PixelEngine.h" -#include "VideoCommon/PixelShaderManager.h" -#include "VideoCommon/VertexLoaderManager.h" -#include "VideoCommon/VertexShaderManager.h" +#include "VideoCommon/VideoCommon.h" #include "VideoCommon/VideoConfig.h" namespace OGL @@ -108,7 +95,7 @@ static std::vector<std::string> GetShaders(const std::string& sub_dir = "") void VideoBackend::InitBackendInfo() { - g_Config.backend_info.APIType = API_OPENGL; + g_Config.backend_info.api_type = APIType::OpenGL; g_Config.backend_info.bSupportsExclusiveFullscreen = false; g_Config.backend_info.bSupportsOversizedViewports = true; g_Config.backend_info.bSupportsGeometryShaders = true; |
