diff options
| author | Lioncash <mathew1800@gmail.com> | 2014-08-15 16:16:47 -0400 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2014-08-15 16:16:53 -0400 |
| commit | f11e587fa4119639c314670f50c13f0979bdae31 (patch) | |
| tree | 6e4da12af6bc7dd29e9b0aa1ae729ee738e86db1 /Source/Core/VideoBackends/OGL/main.cpp | |
| parent | 4c406cc4a1ad874cbece2f411b6fad4000a914a0 (diff) | |
OGL: Get rid of an unnecessary WIN32 ifdef in main.cpp
Diffstat (limited to 'Source/Core/VideoBackends/OGL/main.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/main.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp index c23abad7a6..0c819c6a4b 100644 --- a/Source/Core/VideoBackends/OGL/main.cpp +++ b/Source/Core/VideoBackends/OGL/main.cpp @@ -78,11 +78,6 @@ Make AA apply instantly during gameplay if possible #include "VideoCommon/VideoConfig.h" #include "VideoCommon/VideoState.h" - -#ifdef _WIN32 -#include "Common/IniFile.h" -#endif - namespace OGL { |
