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authorLioncash <mathew1800@gmail.com>2014-08-15 16:16:47 -0400
committerLioncash <mathew1800@gmail.com>2014-08-15 16:16:53 -0400
commitf11e587fa4119639c314670f50c13f0979bdae31 (patch)
tree6e4da12af6bc7dd29e9b0aa1ae729ee738e86db1 /Source/Core/VideoBackends/OGL/main.cpp
parent4c406cc4a1ad874cbece2f411b6fad4000a914a0 (diff)
OGL: Get rid of an unnecessary WIN32 ifdef in main.cpp
Diffstat (limited to 'Source/Core/VideoBackends/OGL/main.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/main.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp
index c23abad7a6..0c819c6a4b 100644
--- a/Source/Core/VideoBackends/OGL/main.cpp
+++ b/Source/Core/VideoBackends/OGL/main.cpp
@@ -78,11 +78,6 @@ Make AA apply instantly during gameplay if possible
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/VideoState.h"
-
-#ifdef _WIN32
-#include "Common/IniFile.h"
-#endif
-
namespace OGL
{