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| author | degasus <wickmarkus@web.de> | 2013-10-29 18:20:07 +0100 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2013-10-29 18:20:07 +0100 |
| commit | b253d60f047544dcabe1df4f32f29fce28c4e145 (patch) | |
| tree | b1dc1127e525fe20ecda5abeeed35cdb20ab9a45 /Source/Core/VideoBackends/OGL | |
| parent | c8d7db9767f540dc166eb820c32617c273238960 (diff) | |
VideoCommon: Drop D3D9 SSAA implementation
This isn't needed for both OGL+D3D11 as they support sample shading directly. So we
could use the common MSAA util shaders instead of writing custom ones.
Diffstat (limited to 'Source/Core/VideoBackends/OGL')
0 files changed, 0 insertions, 0 deletions
